public void RemoveCity(int cityID) { if (Citys.Contains(cityID) == false) { return; } Citys.Remove(cityID); CityInfo city = GamePublic.Instance.DataManager.GetCityInfo(cityID); city.KingID = 0; }
public void AddCity(int cityID) { if (Citys.Contains(cityID)) { return; } Citys.Add(cityID); CityInfo city = GamePublic.Instance.DataManager.GetCityInfo(cityID); city.KingID = ID; }