public async Task <IActionResult> Edit(int id, [Bind("Id,CityId,Title,Address,Phone")] CityPoints cityPoints) { if (id != cityPoints.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(cityPoints); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!CityPointsExists(cityPoints.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(cityPoints)); }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }
public async Task <IActionResult> Create([Bind("Id,CityId,Title,Address,Phone")] CityPoints cityPoints) { if (ModelState.IsValid) { _context.Add(cityPoints); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(cityPoints)); }