//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- private void UpdateViewValues() { if (DataManager.selectedCity != null) { CityButton.SetTitle(DataManager.selectedCity.name, UIControlState.Normal); } if (DataManager.selectedDivision != null) { DivisionButton.SetTitle(DataManager.selectedDivision.name, UIControlState.Normal); } if (DataManager.selectedMachineType != null) { TypeButton.SetTitle(DataManager.selectedMachineType.name, UIControlState.Normal); TypeImageButton.SetBackgroundImage(UIImage.FromFile(DataManager.selectedMachineType.iconName), UIControlState.Normal); } if (DataManager.selectedMachineState != null) { StateButton.SetTitle(DataManager.selectedMachineState.name, UIControlState.Normal); StateImageButton.SetBackgroundImage(UIImage.FromFile(DataManager.selectedMachineState.iconName), UIControlState.Normal); } if (DataManager.selectedMachineServiceState != null) { ServiceStateButton.SetTitle(DataManager.selectedMachineServiceState.name, UIControlState.Normal); ServiceStateImageButton.SetBackgroundImage(UIImage.FromFile(DataManager.selectedMachineServiceState.iconName), UIControlState.Normal); } OnlyMyButton.SetState(DataManager.onlyMyMachines, false); }
private void UiSettingsShow() { ThemeLabel.Show(); ForestButton.Show(); DesertButton.Show(); MountainsButton.Show(); CityButton.Show(); SunsetButton.Show(); mDivider1.Show(); LanguageLabel.Show(); RussianButton.Show(); EnglishButton.Show(); }
private void Start() { if (noCities != null) { noCities.SetActive(cities.Count == 0); } foreach (City c in cities) { GameObject go = Instantiate(uiDatabase.city); go.transform.SetParent(cityGrid.transform); go.transform.localScale = new Vector3(1, 1, 1); CityButton cb = go.GetComponent <CityButton>(); cb.city = c; cb.diplomacy = this; cb.diploScreen = diploScreen; } }
public void UpCityButtonSelection() { if(m_ActualSelectedButton>0) { m_ButtonDown.SetActive(true); m_ActualSelectedButton--; foreach(GameObject go in m_ButtonList) { m_CityButtonScript = go.GetComponent<CityButton>(); m_CityButtonScript.ChangeSelection(); } m_CityConteneur.UpSelection(m_ActualSelectedButton); //transform.position = new Vector3(transform.position.x, transform.position.y-76f, transform.position.z); if (m_ActualSelectedButton <= 0) { m_ButtonUp.SetActive(false); } } }
// Use this for initialization void Start() { for(int i=0; i<m_ButtonList.Count-1; i++) { m_CityButtonScript = m_ButtonList[i].GetComponent<CityButton>(); m_CityButtonScript.m_Number=i; m_CityButtonScript.m_CityButtonSelection = this; } }
void ReleaseDesignerOutlets() { if (CityButton != null) { CityButton.Dispose(); CityButton = null; } if (DivisionButton != null) { DivisionButton.Dispose(); DivisionButton = null; } if (OnlyMyButton != null) { OnlyMyButton.Dispose(); OnlyMyButton = null; } if (ServiceStateButton != null) { ServiceStateButton.Dispose(); ServiceStateButton = null; } if (ServiceStateImageButton != null) { ServiceStateImageButton.Dispose(); ServiceStateImageButton = null; } if (StateButton != null) { StateButton.Dispose(); StateButton = null; } if (StateImageButton != null) { StateImageButton.Dispose(); StateImageButton = null; } if (TypeButton != null) { TypeButton.Dispose(); TypeButton = null; } if (TypeImageButton != null) { TypeImageButton.Dispose(); TypeImageButton = null; } if (UserButton != null) { UserButton.Dispose(); UserButton = null; } }