Example #1
0
 // Use this for initialization
 void Awake()
 {
     isAttacking = false;
     movementComponent = gameObject.GetComponent<CitizenMovement>();
     personComponent = gameObject.GetComponent<Person>();
     Transform[] childTransforms = GetComponentsInChildren<Transform>();
     foreach (Transform childTransform in childTransforms) {
         if (childTransform.gameObject.name == "head") {
             myHead = childTransform;
             break;
         }
     }
 }
Example #2
0
 void Awake()
 {
     movement = GetComponent <CitizenMovement>();
 }