// Use this for initialization void Awake() { isAttacking = false; movementComponent = gameObject.GetComponent<CitizenMovement>(); personComponent = gameObject.GetComponent<Person>(); Transform[] childTransforms = GetComponentsInChildren<Transform>(); foreach (Transform childTransform in childTransforms) { if (childTransform.gameObject.name == "head") { myHead = childTransform; break; } } }
void Awake() { movement = GetComponent <CitizenMovement>(); }