private void MakeFSM() { mFSMSystem = new CitizenFSMSystem(); CitizenRunState runState = new CitizenRunState(mFSMSystem, this); runState.AddTransition(CitizenTransition.Trapped, CitizenStateID.Help); CitizenHelpState helpState = new CitizenHelpState(mFSMSystem, this); helpState.AddTransition(CitizenTransition.AirPlaneReached, CitizenStateID.Climb); CitizenClimbState climbState = new CitizenClimbState(mFSMSystem, this); climbState.AddTransition(CitizenTransition.Rescued, CitizenStateID.Disappear); CitizenDisappearState disappearState = new CitizenDisappearState(mFSMSystem, this); mFSMSystem.AddState(runState, helpState, climbState, disappearState); }