Example #1
0
            protected override void Confirm()
            {
                base.Confirm();

                // temporarily unbind as to not look weird if releasing during confirm animation (can see the unwind of progress).
                Progress.UnbindAll();

                // avoid starting a new confirm call until we finish animating.
                pendingAnimation = true;

                AbortConfirm();

                overlayCircle.ScaleTo(0, 100)
                .Then().FadeOut().ScaleTo(1).FadeIn(500)
                .OnComplete(a =>
                {
                    icon.ScaleTo(1, 100);
                    circularProgress.FadeOut(100).OnComplete(_ =>
                    {
                        bind();

                        circularProgress.FadeIn();
                        pendingAnimation = false;
                    });
                });
            }
Example #2
0
        protected override void Update()
        {
            base.Update();

            if (pressed)
            {
                if (!progress.IsPresent)
                {
                    progress.FadeIn(100);
                }

                var    obj  = (CytusHoldNote)HitObject;
                double prog = (Clock.CurrentTime - obj.StartTime) / (obj.EndTime - obj.StartTime);

                if (prog >= 1)
                {
                    UpdateResult(true);
                }

                Logger.Log("Progress: " + prog);
                progress.Current.Value = prog;
            }
        }
Example #3
0
 protected override void beginTracking()
 {
     inactiveOverlay.FadeOut(160);
     circularProgress.FadeIn(160);
     circularProgress.AlwaysDraw = true;
 }