protected override void Initialize() { _keyboard.OnPress(Keys.Space, () => { if (_scene != null) { _sceneDescriptors.Next(); } loadScene(); }); _keyboard.OnPress(Keys.Left, () => { if (_scene != null) { _sceneDescriptors.Prev(); } loadScene(); }); _keyboard.OnPress(Keys.Right, () => { if (_scene != null) { _sceneDescriptors.Next(); } loadScene(); }); base.Initialize(); }