public override void Render() { base.Render(); if (Global.debug) { Collider.Render(Color.Gray); if (damageCollider != null) { damageCollider.Render(new Color(1, 0.5f, 1)); } } }
public override void Render() { base.Render(); if (Global.debug) { Collider.Render(Color.Gray); if (damageCollider != null) { damageCollider.Render(new Color(1, 0.5f, 1)); } } }