private void Awake() { Time.timeScale = normalTimeScale; Time.fixedDeltaTime = 0.02f * Time.timeScale; gameManager = this; screenshakeManager.SetUpScreenshake(); poolingManager.SetUpPooling(); pauseInterfaceManager.SetUp(); playerHighlightCameraManagement.Initialize(); cinematicManager.SetUp(); outMapManager.SetUp(); player.ExtrenalSetUp(); musicManager.SetUp(); SetUpCheats(); loadingScreenManager.StartBeginLoad(null); }