public void MOVE() { CinemachineTrackedDolly dolly = vcam.GetCinemachineComponent <CinemachineTrackedDolly>(); float curPos = dolly.m_PathPosition; vcam.GetCinemachineComponent <CinemachineTrackedDolly>().m_PathPosition = Mathf.Clamp(curPos + adjustmentAmount, 0f, 3f); }
private void Awake() { trackedDolly = GetComponent <CinemachineVirtualCamera>().GetCinemachineComponent <CinemachineTrackedDolly>(); if (TrackedDolly == null) { Debug.LogWarning("Virtual Camera Body Type must be set to 'Tracked Dolly'"); } }
void Start() { dolly = virtualCamera.GetCinemachineComponent <CinemachineTrackedDolly>(); if (path != null) { SamplePath(path.m_Appearance.steps); // TODO: decouple numSteps from appearance setting } }
private void Start() { if (vcam == null) { return; } trackedDolly = vcam.GetCinemachineComponent(CinemachineCore.Stage.Body) as CinemachineTrackedDolly; }
void Awake() { paused = true; lastFieldOfView = dollyTrackCamera.m_Lens.FieldOfView; totalCount = waypoints.Length - 1; if (dollyTrackCamera != null) { cameraTrack = dollyTrackCamera.GetCinemachineComponent <CinemachineTrackedDolly>(); } }
private void OnEnable() { inputActions.Enable(); myBrain.enabled = true; cinemachineTrackedDolly = mainCamera.GetCinemachineComponent <CinemachineTrackedDolly>(); pathLength = cinemachineTrackedDolly.m_Path.MaxPos; pathPosition = cinemachineTrackedDolly.m_PathPosition; }
private static void DrawTrackeDollyGizmos(CinemachineTrackedDolly target, GizmoType selectionType) { if (target.IsValid) { CinemachinePath path = target.m_Path as CinemachinePath; if (path != null) { CinemachinePathEditor.DrawPathGizmos(path, selectionType); } } }
private static void DrawTrackeDollyGizmos(CinemachineTrackedDolly target, GizmoType selectionType) { if (target.IsValid) { CinemachinePathBase path = target.m_Path; if (path != null) { CinemachinePathEditor.DrawPathGizmo(path, path.m_Appearance.pathColor); } } }
// Start is called before the first frame update void Start() { GameObject objOcto = GameObject.FindWithTag("PlayerCharacter").gameObject; m_VCam = GetComponent <CinemachineVirtualCamera>(); m_VCam.LookAt = objOcto.transform; // m_VCam.Follow = objOcto.transform; m_Dolly = m_VCam.GetCinemachineComponent <CinemachineTrackedDolly>(); }
private void Awake() { managerUI = GameObject.Find("UI").GetComponent <UIManager>(); virtualCameraGO = transform.Find("Camera").Find("VirtualCamera").gameObject; if (virtualCameraGO != null) { virtualCameraTrackedDolly = virtualCameraGO.GetComponent <CinemachineVirtualCamera>() .GetCinemachineComponent <CinemachineTrackedDolly>(); } lookAtPoint = transform.Find("LookAtPoint"); playerStandPosition = transform.Find("PlayerStandPosition"); playerMover = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMover>(); }
private void Awake() { CreateSingleton(); cameraTrackingDolly = Camera.main.GetComponent <CinemachineVirtualCamera>() .GetCinemachineComponent <CinemachineTrackedDolly>(); bladesHolder = FindObjectOfType <BladesHolder>(); pauseCanvasGroup = transform.GetChild(3).GetComponent <CanvasGroup>(); finishCanvasGroup = transform.GetChild(0).GetComponent <CanvasGroup>(); virtualCameraAnimator = Camera.main.gameObject.GetComponent <Animator>(); enemySpawners = virtualCameraAnimator.transform.GetComponentsInChildren <EnemySpawner>(); enemiesPlaceHolder = virtualCameraAnimator.transform.GetChild(0); LoadPlayerData(); }
// Use this for initialization void Start() { isBeginRunCamera = false; isSetedLookAt = false; currTestCam = transform.GetComponent <CinemachineVirtualCamera>(); transFollowLerp = currTestCam.LookAt; NextTestCam?.gameObject.SetActive(false); currTestCam.gameObject.SetActive(true); currTrackedDolly = currTestCam.GetCinemachineComponent <CinemachineTrackedDolly>(); smoothPath = currTrackedDolly.m_Path.GetComponent <CinemachineSmoothPath>(); trackMaxPos = smoothPath.MaxPos; trackMaxLength = smoothPath.FromPathNativeUnits(trackMaxPos, CinemachinePathBase.PositionUnits.Distance); i = 0; }
private IEnumerator transition(float TransitionTime, CinemachineTrackedDolly track) { float ElapsedTime = 0.0f; float accumulateur = 0; while (ElapsedTime < TransitionTime) { accumulateur += (1 / TransitionTime) * Time.deltaTime; ElapsedTime += Time.deltaTime; track.m_PathPosition = Mathf.Lerp(0, 8, accumulateur); yield return(null); } SetVcam2(); inTransition = false; camState = CamState.InGame; yield return(new WaitForEndOfFrame()); }
void Start() { depthMeter = FindObjectOfType <Player>().GetComponent <DepthMeter>(); currentCamera = GetComponent <CinemachineVirtualCamera>(); dolly = currentCamera.GetCinemachineComponent <CinemachineTrackedDolly>(); // Subscribe to events goSlowerColliderGO.GetComponent <SetSpeedOnTrigger>().SetSpeed += CameraMovement_GoSlower; goFasterColliderGO.GetComponent <SetSpeedOnTrigger>().SetSpeed += CameraMovement_GoFaster; startSlowerColliderY = goSlowerColliderGO.transform.position.y; startFasterColliderY = goFasterColliderGO.transform.position.y; startLoseColliderY = loseColliderGO.transform.position.y; cameraSpeed = cameraSlowSpeed; }
// Start is called before the first frame update void Start() { Dolly = gameObject.GetComponent(typeof(CinemachineVirtualCamera)) as CinemachineVirtualCamera; if (Dolly) { Debug.Log("dolly found "); DollyPath = Dolly.GetCinemachineComponent <CinemachineTrackedDolly>(); } else { Debug.Log("dolly not found "); } }
// Start is called before the first frame update public override void Start() { base.Start(); thisCam = GetComponent <CinemachineVirtualCamera>(); _dolly = thisCam.GetCinemachineComponent <CinemachineTrackedDolly>(); if (UICanvas == null) { UICanvas = FindObjectOfType <Countdown>().gameObject; } UICanvas.SetActive(false); if (winUIRef == null) { winUIRef = WinUI.S; } }
// Start is called before the first frame update void Start() { vcam = CmVcam.GetComponent <CinemachineVirtualCamera>(); // get dolly componen, the gameobject has cinemachine track dolly component. dolly = vcam.GetCinemachineComponent <CinemachineTrackedDolly>(); pathPositionMax = dolly.m_Path.MaxPos; pathPositionMin = dolly.m_Path.MinPos; for (int i = 0; i < TargetObj.Length; i++) { TargetTransforms.Add(TargetObj[i].transform); } if (TargetObj.Length != swithPoints.Length) { Debug.Log("Warning::: Set Swith Points(x = startPos, y = swithPos"); } }
void Start() { dolly = virtualCameraPrefab.GetCinemachineComponent <CinemachineTrackedDolly>(); audioSource = GetComponent <AudioSource>(); mat.mainTexture = texture_play; gpState = GamePad.GetState(controllerNumber); if (gpState.IsConnected) { Debug.Log("SIII!!"); } else { Debug.Log("NOOO!!"); } gpState2 = GamePad.GetState(controllerNumber2); if (gpState2.IsConnected) { Debug.Log("SIII!!"); } else { Debug.Log("NOOO!!"); } gpState3 = GamePad.GetState(controllerNumber3); if (gpState3.IsConnected) { Debug.Log("SIII!!"); } else { Debug.Log("NOOO!!"); } gpState4 = GamePad.GetState(controllerNumber4); if (gpState4.IsConnected) { Debug.Log("SIII!!"); } else { Debug.Log("NOOO!!"); } }
void Start() { this.animationObjectsList.Add(this.chair); this.addComponentToObjects(); this.cameraList.Add(this.CAM1_virtualcam); this.cameraList.Add(this.CAM2_virtualcam); this.chairController = this.chair.GetComponent <Animationcontroller>(); this.animationManager = Animationmanager.Instance; this.CAM1_cvirtualcamera = this.CAM1_virtualcam.GetComponent <CinemachineVirtualCamera>(); this.CAM1_dolly = this.CAM1_cvirtualcamera.GetCinemachineComponent <CinemachineTrackedDolly>(); this.CAM2_cvirtualcamera = this.CAM2_virtualcam.GetComponent <CinemachineVirtualCamera>(); this.CAM2_dolly = this.CAM2_cvirtualcamera.GetCinemachineComponent <CinemachineTrackedDolly>(); }
void Start() { virtualCameraPrefab = GetComponent <CinemachineVirtualCamera>(); dolly = virtualCameraPrefab.GetCinemachineComponent <CinemachineTrackedDolly>(); }
private void Start() { VCam = GetComponent <CinemachineVirtualCamera>(); Dolly = VCam.GetCinemachineComponent <CinemachineTrackedDolly>(); }
// Start is called before the first frame update void Start() { ctd = gameObject.GetComponent <CinemachineVirtualCamera>().GetCinemachineComponent <CinemachineTrackedDolly>(); }
private void Awake() { track = cmArmsMenuCamera.GetCinemachineComponent <CinemachineTrackedDolly>(); }
void Start() { Dolly = CamaraRail.GetCinemachineComponent<CinemachineTrackedDolly>(); StartCoroutine(ActiveMenu(true)); }
// Use this for initialization void Start() { doll = virt.GetComponent <CinemachineTrackedDolly>(); doll.m_AutoDolly.m_PositionOffset = 1f; }
private void Awake() { this._dolly = GetComponent <CinemachineVirtualCamera>().GetCinemachineComponent <CinemachineTrackedDolly>(); }
public void Start() { trackedDolly = PlayerCamera.GetCinemachineComponent <CinemachineTrackedDolly>(); }
// Use this for initialization void Start() { dolly = GetComponent <Cinemachine.CinemachineVirtualCamera>().GetCinemachineComponent <Cinemachine.CinemachineTrackedDolly>(); }
private void Awake() { camera = GetComponent <CinemachineVirtualCamera>(); track = camera.GetCinemachineComponent <CinemachineTrackedDolly>(); }
private void Start() { _cmController = FindObjectOfType <CineMachineController>(); _trackedDolly = _trackedCamera.GetCinemachineComponent <CinemachineTrackedDolly>(); StartCoroutine(Scriptado()); }