private void Awake() { cameraControls = new MouseControls(); inputProvider = GetComponentInChildren <CinemachineInputProvider>(); virtualCamera = GetComponentInChildren <CinemachineVirtualCamera>(); cameraTransform = virtualCamera.VirtualCameraGameObject.transform; }
private void Awake() { inputProvider = GetComponent <CinemachineInputProvider>(); virtualCamera = GetComponent <CinemachineVirtualCamera>(); cameraTransform = virtualCamera.VirtualCameraGameObject.transform; }