Example #1
0
        override public void ShowGUI(List <ActionParameter> parameters)
        {
                        #if CinemaDirectorIsPresent
            parameterID = Action.ChooseParameterGUI("Director cutscene:", parameters, parameterID, ParameterType.GameObject);
            if (parameterID >= 0)
            {
                constantID = 0;
                cdCutscene = null;
            }
            else
            {
                cdCutscene = (CinemaDirector.Cutscene)EditorGUILayout.ObjectField("Director cutscene:", cdCutscene, typeof(CinemaDirector.Cutscene), true);

                constantID = FieldToID <CinemaDirector.Cutscene> (cdCutscene, constantID);
                cdCutscene = IDToField <CinemaDirector.Cutscene> (cdCutscene, constantID, false);
            }

            disableCamera = EditorGUILayout.Toggle("Override AC camera?", disableCamera);
            willWait      = EditorGUILayout.Toggle("Wait until finish?", willWait);
                        #endif
                        #if !CinemaDirectorIsPresent
            EditorGUILayout.HelpBox("The 'CinemaDirectorIsPresent' Scripting Define Symbol must be listed in the\nPlayer Settings. Please set it from Edit -> Project Settings -> Player", MessageType.Warning);
                        #endif

            AfterRunningOption();
        }
        /**
         * <summary>Creates a new instance of the 'Third Party: Cinema Director' Action</summary>
         * <param name = "cutsceneToPlay">The cutscene to play</param>
         * <param name = "waitUntilFinish">If True, the Action will wait until the cutscene has completed</param>
         * <returns>The generated Action</returns>
         */
        public static ActionCinemaDirector CreateNew_ResumeLastTrack(CinemaDirector.Cutscene cutsceneToPlay, bool waitUntilFinish = true)
        {
            ActionCinemaDirector newAction = (ActionCinemaDirector)CreateInstance <ActionCinemaDirector>();

            newAction.cdCutscene = cutsceneToPlay;
            newAction.willWait   = waitUntilFinish;
        }
Example #3
0
 override public void AssignValues(List <ActionParameter> parameters)
 {
                 #if CinemaDirectorIsPresent
     cdCutscene = AssignFile <CinemaDirector.Cutscene> (parameters, parameterID, constantID, cdCutscene);
                 #endif
 }
 public override void AssignValues(List<ActionParameter> parameters)
 {
     #if CinemaDirectorIsPresent
     cdCutscene = AssignFile <CinemaDirector.Cutscene> (parameters, parameterID, constantID, cdCutscene);
     #endif
 }
        public override void ShowGUI(List<ActionParameter> parameters)
        {
            #if CinemaDirectorIsPresent
            parameterID = Action.ChooseParameterGUI ("Director cutscene:", parameters, parameterID, ParameterType.GameObject);
            if (parameterID >= 0)
            {
                constantID = 0;
                cdCutscene = null;
            }
            else
            {
                cdCutscene = (CinemaDirector.Cutscene) EditorGUILayout.ObjectField ("Director cutscene:", cdCutscene, typeof (CinemaDirector.Cutscene), true);

                constantID = FieldToID <CinemaDirector.Cutscene> (cdCutscene, constantID);
                cdCutscene = IDToField <CinemaDirector.Cutscene> (cdCutscene, constantID, false);
            }

            disableCamera = EditorGUILayout.Toggle ("Override AC camera?", disableCamera);
            willWait = EditorGUILayout.Toggle ("Wait until finish?", willWait);
            #endif
            #if !CinemaDirectorIsPresent
            EditorGUILayout.HelpBox ("The 'CinemaDirectorIsPresent' Scripting Define Symbol must be listed in the\nPlayer Settings. Please set it from Edit -> Project Settings -> Player", MessageType.Warning);
            #endif

            AfterRunningOption ();
        }