private void TryToDeleteQueuedChunks() { var chunksToRemove = ChunksToRemove.ToList(); foreach (var chunkPosition in chunksToRemove) { if (RequestedChunks.ContainsKey(chunkPosition)) { RequestedChunks.Remove(chunkPosition); ChunksToRemove.Remove(chunkPosition); } else if (LoadedChunks.ContainsKey(chunkPosition)) { var chunk = LoadedChunks[chunkPosition]; chunk.Remove(); LoadedChunks.Remove(chunkPosition); ChunksToRemove.Remove(chunkPosition); } else if (!ChunksBeingGenerated.ContainsKey(chunkPosition)) { ChunksToRemove.Remove(chunkPosition); } } }
public void RemoveChunk(int x, int z) { ChunksToRemove.Add(new Vector2i(x, z)); TryToDeleteQueuedChunks(); }