public VectorVoxel[] LoadDataFromChunkSave(ChunkCoord chunk) { if (ChunkSaveObject.ChunkSaveExist(chunk)) { ChunkSaveObject so = ChunkSaveObject.LoadChunk(ChunkSaveObject.GetPathFromChunkCoord(chunk)); VectorVoxel[] vv = new VectorVoxel[so.vectors.Length / 4]; for (int i = 0; i < vv.Length; i++) { Vector3Int vec = new Vector3Int(so.vectors[i, 0], so.vectors[i, 1], so.vectors[i, 2]); BlockType bloc = (BlockType)so.vectors[i, 3]; vv[i] = new VectorVoxel(vec, bloc); PrepareToSave(vec.x, vec.y, vec.z, chunk, bloc); } return(vv); } return(null); }