Example #1
0
        void MeshChunks()
        {
            while (loader.Dequeue(out LoadedData data))
            {
                if (chunkRenderer.ContainsKey(data.Pos))
                {
                    ChunkRenderer renderer = chunkRenderer[data.Pos];
                    renderer.CommitMesh(data);

                    foreach (var pos in data.LightPos)
                    {
                        Debug.Log("Added light");
                        Instantiate(lightPrefab, renderer.transform).transform.position = pos;
                    }
                }
            }
        }