Example #1
0
    public override void OnInspectorGUI()
    {
        ChunkGenerator c = (ChunkGenerator)target;

        DrawDefaultInspector();
        if (GUILayout.Button("Generate Terrain"))
        {
            c.Generate();
        }
        if (GUILayout.Button("Erode Terrain"))
        {
            c.ApplyErosion();
        }
        if (GUILayout.Button("Generate and Erode Terrain"))
        {
            c.Generate();
            c.ApplyErosion();
        }
        if (GUILayout.Button("Retexture Terrain"))
        {
            c.TextureAllChunks();
        }
    }