/** * loads or generates the chunk at the chunk location specified */ public Chunk loadChunk(int x, int z) { long chunkID = ChunkCoordIntPair.chunkXZ2Int(x, z); Chunk chunk = null; if (!id2ChunkDic.ContainsKey(chunkID)) { if (serverChunkGenerator == null) { } else { chunk = serverChunkGenerator.provideChunk(x, z); } id2ChunkDic.Add(chunkID, chunk); loadedChunks.Add(chunk); chunk.onChunkLoad(); chunk.populateChunk(this, this, x, z); } chunk = (Chunk)id2ChunkDic [chunkID]; return(chunk); }
public AnvilChunkLoaderPending(ChunkCoordIntPair par1ChunkCoordIntPair, NBTTagCompound par2NBTTagCompound) { Field_48427_a = par1ChunkCoordIntPair; Field_48426_b = par2NBTTagCompound; }
/** * Checks to see if a chunk exists at x, z */ public bool chunkExists(int x, int z) { return(id2ChunkDic.ContainsKey(ChunkCoordIntPair.chunkXZ2Int(x, z))); }
/** * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the * specified chunk from the map seed and chunk seed */ public Chunk provideChunk(int x, int z) { Chunk chunk = (Chunk)id2ChunkDic [ChunkCoordIntPair.chunkXZ2Int(x, z)]; return(chunk == null?loadChunk(x, z) : chunk); }