void SetBlock(Vector3 p, Block b)
    {
        RaycastHit hit;
        int        i = 0;

        Chunck  chunck   = Chunck.GetChunck(Mathf.FloorToInt(p.x), Mathf.FloorToInt(p.y), Mathf.FloorToInt(p.z));
        Vector3 localPos = chunck.transform.position - p;

        if (b == null)
        {
            map = chunck.GetBlock(p);

            if (map == null)
            {
                map = Block.getBlock(BlockList.Blocks[tmp].BlockName);
            }
            item = GetItem(map);

            if (Physics.Raycast(Camera.main.transform.position, Camera.main.transform.forward, out hit, 7f, lm))
            {
                if (hit.transform.gameObject.tag != "Obje")
                {
                    if (hit.transform.gameObject.tag != "Tree")
                    {
                        if (hit.transform.gameObject.tag != "Player")
                        {
                            GameObject obje = Instantiate(Resources.Load <GameObject>(map.BlockName), BlockHighlight.transform.position + new Vector3(0, 0.5f, 0), Quaternion.identity) as GameObject;
                            obje.GetComponent <Obje>().item = item;
                            Debug.Log("Obje = " + obje.transform.position + "Chunck Pos = " + chunck.transform.position + "P=" + p + "Local Pos=" + localPos);
                        }
                    }
                }
            }
        }
        map = null;
        if ((Mathf.FloorToInt(localPos.x) * -1) == (Chunck.Width))
        {
            Chunck c = Chunck.GetChunck(Mathf.FloorToInt(p.x + 5), Mathf.FloorToInt(p.y), Mathf.FloorToInt(p.z));
            if (c == null)
            {
                return;
            }

            c.SetBlock(p + new Vector3(+1, 0, 0), b);
        }
        else
        {
            Chunck c = Chunck.GetChunck(Mathf.FloorToInt(p.x - 5), Mathf.FloorToInt(p.y), Mathf.FloorToInt(p.z));
            if (c == null)
            {
                return;
            }

            c.SetBlock(p + new Vector3(+1, 0, 0), b);
        }

        chunck.SetBlock(p + new Vector3(+1, 0, 0), b);
    }
 static public void UpdateChunckBlocks(Chunck chunck)
 {
     chunck.SetBlock();
 }