Example #1
0
 public void Attack()
 {
     attack_start = Time.time;
     attacking    = true;
     atk_seq_n    = -1;
     bell_boss.RunChuckCode(ChuckSynths.Bell(frequency, attack_dur));
     Instantiate(note_spray, transform);
 }
Example #2
0
 public void ResonatorUpdate(bool b)
 {
     if (b)
     {
         bell_boss.BellHitSignal(this.gameObject);
         bell_boss.RunChuckCode(ChuckSynths.BG_Plucked_String(frequency, attack_dur));
     }
     else if (!b)
     {
         bell_boss.PlayerMissedSignal(this.gameObject);
     }
 }
Example #3
0
 private void Play(float dur, bool hit = false)
 {
     if (!hit)
     {
         GetComponentInChildren <Instrument>().Play(note_freq, dur);
         Instantiate(note_spray, transform);
     }
     else if (hit)
     {
         parent.RunChuckCode(ChuckSynths.BG_Plucked_String(note_freq, dur));
     }
 }
Example #4
0
 public void Play(float freq, float dur)
 {
     if (instrument_name == "trumpet")
     {
         grand_parent.RunChuckCode(ChuckSynths.Trumpet(freq, dur));
     }
     else if (instrument_name == "violin")
     {
         grand_parent.RunChuckCode(ChuckSynths.Violin(freq, dur));
     }
     else if (instrument_name == "bell")
     {
         grand_parent.RunChuckCode(ChuckSynths.Bell(freq, dur));
     }
     else if (instrument_name == "flute")
     {
         grand_parent.RunChuckCode(ChuckSynths.Flute(freq, dur));
     }
 }
    // Update is called once per frame
    void FixedUpdate()
    {
        t -= Time.fixedDeltaTime;
        if (t <= 0f)
        {
            int [,] notes = BackgroundMusic.GetNextEvent();
            for (int inst = 0; inst < 4; inst++)
            {
                int   degree     = notes[inst, 0] - 1;
                int   alteration = notes[inst, 1];
                float frequency  = 0f;
                int   power      = 0;
                if (degree >= 0)
                {
                    switch (inst)
                    {
                    case 0:
                        frequency = Scale.GetNoteFrequency(degree, alteration) / 4f;
                        chuck.RunCode(ChuckSynths.BG_Plucked_String(frequency));
                        break;

                    case 1:
                        power = degree;
                        chuck.RunCode(ChuckSynths.BG_Bass(power));
                        break;

                    case 2:
                        power = degree;
                        chuck.RunCode(ChuckSynths.BG_Snare(power));
                        break;

                    case 3:
                        power = degree;
                        chuck.RunCode(ChuckSynths.BG_Hi_Hat(power));
                        break;
                    }
                }
            }
            // Debug.Log(notes);
            t = eventDelta;
        }
    }
 public void Sing(string note_name, float note_freq)
 {
     if (!singing)
     {
         singing       = true;
         sing_start    = Time.time;
         sung_pos_orig = sung_note_name.transform.localPosition;
         sung_pos      = sung_note_name.transform.position;
         Debug.Log(note_name + ", " + note_freq);
         attack_symbol.SetText(note_name);
         sung_note_name.SetText(note_name);
         int enemies_shot = 0;
         PlayerCloud.shots_fired++;
         foreach (Transform child in spawner.transform)
         {
             ThisTarget targ = child.GetComponent <ThisTarget>();
             if (targ == null)
             {
                 continue;
             }
             if (targ.Resonate(note_freq))
             {
                 enemies_shot++;
                 ShootTowards(child.gameObject);
             }
         }
         // The player misspelled when a sung note did not result in shooting someone
         if (enemies_shot == 0)
         {
             PlayerCloud.misspellings++;
         }
         Debug.Log("Shots fired = " + PlayerCloud.shots_fired);
         Debug.Log("Misspellings = " + PlayerCloud.misspellings);
         mouth = (GameObject)Instantiate(mouth_LA, PlayerSpriteHolder.transform);
         chuck.RunCode(ChuckSynths.Voice(note_freq, sing_time));
     }
     else
     {
         Debug.Log("already singing...");
     }
 }