void Update() { GameObject da_laser = GameObject.Find("Laserous"); ChooseWeapon laser = da_laser.GetComponent <ChooseWeapon>(); exei_laser = laser.using_laser; GameObject skori = GameObject.Find("Bro"); movement keimeno = skori.GetComponent <movement> (); }
void Update() { Renderer rend = glasses.GetComponent <Renderer>(); Renderer rend2 = hat.GetComponent <Renderer>(); if (using_glasses == 1) { rend.enabled = true; } else { rend.enabled = false; } if (using_hat == 1) { rend2.enabled = true; } else { rend2.enabled = false; } energy = PlayerPrefs.GetInt("energy"); energy_text.text = "" + energy; if (energy == 0) { Application.LoadLevel(0); } GameObject player_object = GameObject.Find("myAnimationBros 1"); Vector3 player_pos_x = player_object.transform.position; Vector3 temp = player_object.transform.position; temp.x = player_object.transform.position.x; player_pos_x = temp; if (player_pos_x.x > 168) { animator.Play("Thug_Life"); erwthseis = true; GameObject broly = GameObject.Find("bro_figure"); Animator broish = broly.GetComponent <Animator> (); broish.Play("happy_da_bro"); hapi = true; } // if (player_pos_x.x > 4) // { // GameObject nokiaz = GameObject.Find("Nokias"); // Vector3 scale = transform.localScale; // scale.x = 1.7f; // scale.y = 1.7f; // nokiaz.transform.localScale = scale; // } GameObject skori = GameObject.Find("Bro"); movement keimeno = skori.GetComponent <movement> (); current_score = keimeno.total; GameObject player = GameObject.Find("ControlButtons"); Touch gateController = player.GetComponent <Touch> (); mov = gateController.moving; if (sms) { GameObject.Find("Health Bar").GetComponent <HealthBar>().Damage(10); sms = false; } GameObject nokia_3 = GameObject.Find("nokia_3"); nokia_3 n3 = nokia_3.GetComponent <nokia_3> (); nok_3 = n3.nokia; GameObject nokiaa_1 = GameObject.Find("nokia_1"); nokia_2 n1 = nokiaa_1.GetComponent <nokia_2> (); nok_1 = n1.nokia; GameObject nokia = GameObject.Find("nokia"); Nokia n = nokia.GetComponent <Nokia> (); nok = n.nokia; sc1 = n1.score; sc2 = n.score; sc3 = n3.score; total = sc1 + sc2 + sc3; Points.text = "Points = " + total; if (total > highscore) { PlayerPrefs.SetInt("highscore", total); } Total_Points_Nokia = total; GameObject change = GameObject.Find("Laserous"); ChooseWeapon l = change.GetComponent <ChooseWeapon>(); changed = l.change_weapon; GameObject da_laser = GameObject.Find("Laserous"); ChooseWeapon laser = da_laser.GetComponent <ChooseWeapon>(); exei_laser = laser.using_laser; GameObject using_punch = GameObject.Find("Laserous"); ChooseWeapon bounia = using_punch.GetComponent <ChooseWeapon>(); bounidi = bounia.using_punch; if (nok || nok_1 || nok_3) { GetComponent <Rigidbody2D>().AddForce(Vector2.left * 100f); Vector3 destination = new Vector3(0, 0, 30); transform.eulerAngles = Vector3.Lerp(transform.rotation.eulerAngles, destination, Time.deltaTime); animator.Play("almost_dead"); Almost_dead(); // gameObject.GetComponentInChildren<Renderer>().enabled = false; // animator.enabled = false; } if (Input.GetMouseButtonDown(0) && !pause && !mov && !nok && !nok_1 && !nok_3 && !sms && !changed && !thug_life && !erwthseis) { if (bounidi) { animator.Play("myAnimationBros 1"); } if (exei_laser) { animator.Play("Laserino"); } animator.SetTrigger("Idle"); } }
// Use this for initialization void Start() { graph = GameObject.FindObjectsOfType <PathNode> (); for (int i = 0; i < 4; i++) { RunAllTask rootTask = new RunAllTask(); /******* Attack ******/ Sequence attackSequence = new Sequence(); AquireTargetPriority aquireTargetNode = new AquireTargetPriority(); //PredictAim predictAimNode = new PredictAim(); ChooseWeapon chooseWeapon = new ChooseWeapon(); AttackTarget attackNode = new AttackTarget(); attackSequence.AddTask(aquireTargetNode); //attackSequence.AddTask(predictAimNode); attackSequence.AddTask(chooseWeapon); attackSequence.AddTask(attackNode); /****** Movement *******/ Selector movementSelector = new Selector(); /****** Flee *******/ Sequence fleeSequence = new Sequence(); FindFleeDirection findFleeNode = new FindFleeDirection(); Flee fleeNode = new Flee(); fleeSequence.AddTask(findFleeNode); fleeSequence.AddTask(fleeNode); /****** Pickups ******/ Selector pickupSelector = new Selector(); MoveToItem moveToItemNode = new MoveToItem(); PickupItem pickupItemNode = new PickupItem(); Sequence pickupSequence = new Sequence(); Selector choosePickup = new Selector(); NeedAmmo needAmmoNode = new NeedAmmo(); NeedHealth needHealthNode = new NeedHealth(); FindPathToItem findPathToItemNode = new FindPathToItem(); choosePickup.AddTask(needHealthNode); choosePickup.AddTask(needAmmoNode); pickupSequence.AddTask(choosePickup); pickupSequence.AddTask(findPathToItemNode); pickupSelector.AddTask(moveToItemNode); pickupSelector.AddTask(pickupItemNode); pickupSelector.AddTask(pickupSequence); movementSelector.AddTask(pickupSelector); movementSelector.AddTask(fleeSequence); // Add sequences to root rootTask.AddTask(attackSequence); rootTask.AddTask(movementSelector); //rootTask.AddTask(pickupSelector); if (i == 0) { Blackboard bd = new Blackboard(Francis, graph); bd.fleeDistance = 10.0f; FrancisBT = new BehaviorTree(rootTask, bd); } else if (i == 1) { Blackboard bd = new Blackboard(Zoey, graph); bd.fleeDistance = 10.0f; ZoeyBT = new BehaviorTree(rootTask, bd); } else if (i == 2) { Blackboard bd = new Blackboard(Bill, graph); bd.fleeDistance = 10.0f; BillBT = new BehaviorTree(rootTask, bd); } else { Blackboard bd = new Blackboard(Louis, graph); bd.fleeDistance = 10.0f; LouisBT = new BehaviorTree(rootTask, bd); } } }
void Update() { Renderer rend = glasses.GetComponent <Renderer>(); Renderer rend2 = hat.GetComponent <Renderer>(); if (using_glasses == 1) { rend.enabled = true; } else { rend.enabled = false; } if (using_hat == 1) { rend2.enabled = true; } else { rend2.enabled = false; } GameObject vel = GameObject.Find("Da_instructions"); Animator velakia = vel.GetComponent <Animator> (); // if(first_time == 0){ if (velakia.GetCurrentAnimatorStateInfo(0).IsName("idle_instr") && !finished) { Time.timeScale = 0.0f; instruct = true; velakia.Play("use_instruction"); } if (Input.GetMouseButtonDown(0) && velakia.GetCurrentAnimatorStateInfo(0).IsName("use_instruction")) { velakia.Play("change"); } if (Input.GetMouseButtonDown(0) && velakia.GetCurrentAnimatorStateInfo(0).IsName("change")) { velakia.Play("anywhere"); } if (Input.GetMouseButtonDown(0) && velakia.GetCurrentAnimatorStateInfo(0).IsName("anywhere")) { velakia.Play("idle_instr"); Time.timeScale = 1.0f; instruct = false; finished = true; first_time = 1; PlayerPrefs.SetInt("ft", first_time); } //} energy = PlayerPrefs.GetInt("energy"); energy_text.text = "" + energy; if (energy == 0) { Application.LoadLevel(0); } GameObject skori = GameObject.Find("Bro"); movement_justin keimeno = skori.GetComponent <movement_justin> (); current_score = keimeno.Score; GameObject player_object = GameObject.Find("myAnimationBros 1"); Vector3 player_pos_x = player_object.transform.position; Vector3 temp = player_object.transform.position; temp.x = player_object.transform.position.x; player_pos_x = temp; if (player_pos_x.x > 98) { animator.Play("Thug_Life"); erwthseis = true; GameObject girly = GameObject.Find("home"); Animator girlish = girly.GetComponent <Animator> (); girlish.Play("mama_animation"); mama = true; } GameObject nokia_3 = GameObject.Find("justinos_3"); justin_3 n3 = nokia_3.GetComponent <justin_3> (); justin_3 = n3.just; GameObject nokia_1 = GameObject.Find("justinos_2"); justin_1 n1 = nokia_1.GetComponent <justin_1> (); justin_1 = n1.just; GameObject nokia = GameObject.Find("justinos"); justin n = nokia.GetComponent <justin> (); nok = n.just; sc1 = n1.score; sc2 = n.score; sc3 = n3.score; total = sc1 + sc2 + sc3; Points.text = "Points = " + total; if (bieber) { animator.Play("bieber_hit"); animator.SetTrigger("Idle"); bieber = false; } GameObject player = GameObject.Find("ControlButtons"); Touch_justin gateController = player.GetComponent <Touch_justin> (); mov = gateController.moving; GameObject destroyed = GameObject.Find("justinos"); justin efage_bounidi = destroyed.GetComponent <justin> (); destr = efage_bounidi.destroyed; if (total > highscore_justin) { PlayerPrefs.SetInt("highscore_justin", total); } Total_Points_Justin = total; GameObject change = GameObject.Find("Laserous"); ChooseWeapon l = change.GetComponent <ChooseWeapon>(); changed = l.change_weapon; GameObject da_laser = GameObject.Find("Laserous"); ChooseWeapon laser = da_laser.GetComponent <ChooseWeapon>(); exei_laser = laser.using_laser; GameObject using_punch = GameObject.Find("Laserous"); ChooseWeapon bounia = using_punch.GetComponent <ChooseWeapon>(); bounidi = bounia.using_punch; if (Input.GetMouseButtonDown(0) && !mov && !nok && !changed && !pause && !thug_life && !instruct && !erwthseis) { if (bounidi) { animator.Play("myAnimationBros 1"); } if (exei_laser) { animator.Play("Laserino"); } animator.SetTrigger("Idle"); } if (nok || justin_1 || justin_3) { bieber = true; } }
void Update() { Renderer rend = glasses.GetComponent <Renderer>(); Renderer rend2 = hat.GetComponent <Renderer>(); if (using_glasses == 1) { rend.enabled = true; } else { rend.enabled = false; } if (using_hat == 1) { rend2.enabled = true; } else { rend2.enabled = false; } GameObject player_object = GameObject.Find("Bro"); Vector3 player_pos_x = player_object.transform.position; Vector3 temp = player_object.transform.position; temp.x = player_object.transform.position.x; player_pos_x = temp; if (player_pos_x.x > 148) { animator.Play("Thug_Life"); erwthseis = true; my_girl(); GameObject girly = GameObject.Find("girl"); Animator girlish = girly.GetComponent <Animator>(); girlish.Play("free_da_girl"); girl = true; } // if (player_pos_x.x > 4) // { // GameObject cloudz = GameObject.Find("Clouders"); // Vector3 scale = transform.localScale; // scale.x = 1.7f; // scale.y = 1.7f; // cloudz.transform.localScale = scale; // } GameObject skori = GameObject.Find("Bro"); movement_clouder keimeno = skori.GetComponent <movement_clouder> (); current_score = keimeno.Score; GameObject fin = GameObject.Find("Initial Hello"); gkomena gf = fin.GetComponent <gkomena> (); finished = gf.finished; GameObject kapsimo = GameObject.Find("clouds"); clouder kahla = kapsimo.GetComponent <clouder> (); kamenos = kahla.kamenos; GameObject kapsimo2 = GameObject.Find("clouds_2"); clouder_2 kahla2 = kapsimo2.GetComponent <clouder_2> (); kamenos2 = kahla2.kamenos2; GameObject kapsimo3 = GameObject.Find("clouds_3"); clouder_3 kahla3 = kapsimo3.GetComponent <clouder_3> (); kamenos3 = kahla3.kamenos3; GameObject player = GameObject.Find("ControlButtons_clouder"); Touch_clouder gateController = player.GetComponent <Touch_clouder> (); mov = gateController.moving; Points.text = "Points = " + Score; if (sms) { GameObject.Find("Health Bar").GetComponent <HealthBar>().Damage(10); sms = false; } GameObject cloud3 = GameObject.Find("clouds_3"); clouder_3 c3 = cloud3.GetComponent <clouder_3> (); clouds_3 = c3.kopanhse3; GameObject cloud2 = GameObject.Find("clouds_2"); clouder_2 c2 = cloud2.GetComponent <clouder_2> (); clouds_2 = c2.kopanhse2; GameObject clouds1 = GameObject.Find("clouds"); clouder c = clouds1.GetComponent <clouder> (); clouds_1 = c.kopanhse; sc1 = c.score; sc2 = c2.score; sc3 = c3.score; total = sc1 + sc2 + sc3; Points.text = "Points = " + total; Total_Points_Clouder = total; if (total > highscore_cloud) { PlayerPrefs.SetInt("highscore_cloud", total); } GameObject change = GameObject.Find("Laserous"); ChooseWeapon l = change.GetComponent <ChooseWeapon>(); changed = l.change_weapon; GameObject da_laser = GameObject.Find("Laserous"); ChooseWeapon laser = da_laser.GetComponent <ChooseWeapon>(); exei_laser = laser.using_laser; GameObject using_punch = GameObject.Find("Laserous"); ChooseWeapon bounia = using_punch.GetComponent <ChooseWeapon>(); bounidi = bounia.using_punch; if (kamenos || kamenos2 || kamenos3) { animator.Play("kamenos"); GetComponent <Rigidbody2D>().AddForce(Vector2.down * 5f); GameObject.Find("Health Bar").GetComponent <HealthBar>().Damage(100); setGrand(); GameObject Floor = GameObject.Find("Floor"); Floor.GetComponent <BoxCollider2D>().isTrigger = true; } if (kopanhse || kopanhse2 || kopanhse3) { //animator.Play("Hit"); // gameObject.GetComponentInChildren<Renderer>().enabled = false; // animator.enabled = false; } if (Input.GetMouseButtonDown(0) && !pause && !mov && !sms && !changed && !thug_life && !kamenos && !kamenos2 && !kamenos3 && !finished && !erwthseis) { if (bounidi) { animator.Play("myAnimationBros 1"); } if (exei_laser) { animator.Play("Laserino"); } animator.SetTrigger("Idle"); } }