Example #1
0
 public static void Draw()
 {
     if (!ChooseTeam.show)
     {
         return;
     }
     ChooseTeam.mpos = new Vector2(Input.mousePosition.x, (float)Screen.height - Input.mousePosition.y);
     if (ChooseTeam.rLineTeam0.Contains(ChooseTeam.mpos))
     {
         GUI.color = new Color(1f, 0.2f, 0f, 1f);
     }
     else
     {
         GUI.color = new Color(1f, 0.2f, 0f, 0.5f);
     }
     GUI.DrawTexture(ChooseTeam.rLineTeam0, ChooseTeam.tWhite);
     GUI.DrawTexture(ChooseTeam.rAnlgeTeam0, ChooseTeam.tAngle0);
     if (ChooseTeam.rLineTeam1.Contains(ChooseTeam.mpos))
     {
         GUI.color = new Color(0f, 0.5f, 1f, 1f);
     }
     else
     {
         Color color = new Color(0f, 0.5f, 1f, 0.5f);
         GUI.color = color;
         GUI.color = color;
     }
     GUI.DrawTexture(ChooseTeam.rLineTeam1, ChooseTeam.tWhite);
     GUI.DrawTexture(ChooseTeam.rAnlgeTeam1, ChooseTeam.tAngle1);
     GUI.color = new Color(1f, 1f, 1f, 0.5f);
     GUI.DrawTexture(ChooseTeam.rBox0, ChooseTeam.tBlack);
     GUI.DrawTexture(ChooseTeam.rBox1, ChooseTeam.tBlack);
     GUI.DrawTexture(ChooseTeam.rMsgTeam, ChooseTeam.tBlack);
     GUI.color = Color.white;
     GUI2.DrawTextRes(ChooseTeam.rTextTeam0, "MERCS", TextAnchor.MiddleLeft, _Color.White, 0, 24, true);
     GUI2.DrawTextRes(ChooseTeam.rBox0, "1", TextAnchor.MiddleCenter, _Color.White, 0, 24, true);
     GUI2.DrawTextRes(ChooseTeam.rTextTeam1, "WARCORPS", TextAnchor.MiddleLeft, _Color.White, 0, 24, true);
     GUI2.DrawTextRes(ChooseTeam.rBox1, "2", TextAnchor.MiddleCenter, _Color.White, 0, 24, true);
     GUI2.DrawTextRes(ChooseTeam.rMsgTeam, Lang.Get("_CHOOSE_TEAM"), TextAnchor.MiddleCenter, _Color.White, 0, 18, true);
     if (GUI2.HideButton(ChooseTeam.rLineTeam0))
     {
         ChooseTeam.Choose(0);
     }
     if (GUI2.HideButton(ChooseTeam.rLineTeam1))
     {
         ChooseTeam.Choose(1);
     }
 }
Example #2
0
 private void Update()
 {
     if (ScoreBoard.gamemode == 3 && ChooseTeam.chooseTeamDelay)
     {
         ChooseTeam.chooseTeamDelay = false;
         base.StartCoroutine(this.ChooseTeamDelay());
     }
     if (!ChooseTeam.show)
     {
         return;
     }
     if (Input.GetKeyUp(KeyCode.Alpha1))
     {
         ChooseTeam.Choose(0);
     }
     else if (Input.GetKeyUp(KeyCode.Alpha2))
     {
         ChooseTeam.Choose(1);
     }
     else if (Input.GetKeyUp(KeyCode.Escape))
     {
         ChooseTeam.SetActive(false);
     }
 }