public void attackFinished() { gameIsPaused = true; animator.SetBool("isAttacking", false); ChoiceScript.animationIsFinished(); }
public void attackFinished() { PlayerMovement.gameIsPaused = true; ChoiceScript.animationIsFinished(); }
public void attackFinished() { gameIsPaused = true; animator.SetBool("isAttacking", false); ChoiceScript.animationIsFinished(); }
public void attackFinished() { PlayerMovement.gameIsPaused = true; ChoiceScript.animationIsFinished(); }