public Product DispenseProduct(int credit, int productNumber) { Product product; bool enoughFunds; switch (productNumber) { case 1: enoughFunds = CreditVerification(credit, product = new Cola()); break; case 2: enoughFunds = CreditVerification(credit, product = new Chips()); break; case 3: enoughFunds = CreditVerification(credit, product = new Candy()); break; default: return(null); } return(enoughFunds ? product : null); }
static void Main(string[] args) { Food[] foodArray = new Food[6]; foodArray[0] = new Pizza(80, false, 4, 2); foodArray[1] = new Pizza(40, false, 4, 2); foodArray[2] = new Pizza(30, true, 4, 2); foodArray[3] = new Chips(true, true, 158, false); foodArray[4] = new Chips(true, true, 18, false); foodArray[5] = new Chips(true, true, 20, true); for (int i = 0; i < foodArray.Length; i++) { Console.WriteLine("==================="); Console.WriteLine("is veg ? " + foodArray[i].IsVeg); Console.WriteLine($"The Price is : " + foodArray[i].Price); Console.WriteLine("==================="); if (foodArray[i] is Chips) { Console.WriteLine($"=== Item {i+1} ==="); Console.WriteLine($"have dipps? " + ((Chips)foodArray[i]).IsWithDipps); Console.WriteLine($"is Extra Big?? " + ((Chips)foodArray[i]).IsExtaBig); } else { Console.WriteLine($"=== Item {i + 1} ==="); Console.WriteLine($"num of slices : " + ((Pizza)foodArray[i]).NumOfSlices); Console.WriteLine($"num of toppings: " + ((Pizza)foodArray[i]).NumOftoppings); } } }
public void ChipsToStringTest() { DollarAmount dollar = new DollarAmount(0); Chips test = new Chips("candy", dollar); Assert.AreEqual("Salty goodness.", test.ToString()); }
private void ConvertToChips(decimal value) { Chips.Clear(); if (value == 0) { return; } foreach (var key in ChipRates.Keys.Reverse()) { int chipAmount = (int)(value / key); if (chipAmount > 0) { Chips.Add(new ChipModel() { ChipColor = ChipRates[key], Count = chipAmount }); value %= key; if (value == 0) { break; } } } }
public static Chip Read(BinaryReader reader, int position) { var chip = (Chip)Empty.MemberwiseClone(); chip.Position = position; chip.BaseCode = reader.ReadInt32(); chip.BaseId = reader.ReadInt32(); chip.Type = reader.ReadInt32(); chip.Level = reader.ReadInt32(); chip.Weight = reader.ReadInt32(); chip.SlotA = reader.ReadInt32(); chip.SlotB = reader.ReadInt32(); chip.SlotC = reader.ReadInt32(); for (int i = 0; i < 0x10; i++) { reader.ReadByte(); } if (Chips.TryGetValue(chip.Type, out var knownChip)) { chip.Name = knownChip.Name; chip.BaseCode = knownChip.BaseCode; chip.BaseId = knownChip.BaseId; } else if (chip.Type != Empty.Type) { chip.Name = "???"; chip.BaseCode -= chip.Level; chip.BaseId -= chip.Level; } return(chip); }
public void place_bet_on_free_position(Chips chips_wagered, BlackJackTable black_jack_table) { if (players_active_hand == null) { _hands.Add(_hand_factory.create_players_hand_with(chips_wagered, black_jack_table, HandLetters.A.ToString())); } }
public void decrease_pot_by(Chips wager) { if (can_afford_to_bet(wager)) { dollars_in_pot -= wager.value; } }
public ProductManager() { cola = new Cola(); chips = new Chips(); candy = new Candy(); SelectedProduct = new SelectedProduct(); }
/// <summary> /// Plays a single hand. This may be called multiple times if a hand is split. /// </summary> /// <param name="table">The Table object to use to request cards</param> /// <param name="CurrentHand">Hand to play</param> public void PlayHand(Hand CurrentHand) { while (CurrentHand.Value <= 21 && !CurrentHand.DoubledDown) { PlayAction Action = this.DecideAction(_Table.UpCard, CurrentHand); switch (Action) { case PlayAction.Split: _Table.Split(CurrentHand, this, Chips.RemoveChips(CurrentHand.Bet.Value)); Track.Splits++; break; case PlayAction.DoubleDown: _Table.DoubleDown(CurrentHand, Chips.RemoveChips(CurrentHand.Bet.Value)); Track.Doubles++; break; case PlayAction.Hit: _Table.Hit(CurrentHand); Track.Hits++; break; case PlayAction.Stand: Track.Stands++; return; } } if (CurrentHand.Value > 21) { Track.Busted++; } // Wah wah waaaah. }
public void UpdateMovePreview(int column) { if (Game.Finished || GetCurrentPlayerType == PlayerType.Computer) { return; } var row = GetEmptyRowIndex(column); if (row == -1) { return; } if (Preview == null) { Preview = new ChipViewModel(); Chips.Add(Preview); } var previewChip = Preview.Chip; previewChip.Column = column; previewChip.Row = row; previewChip.Player = Game.CurrentPlayer; }
private void frm_NewChip_NewChipUpdated(object sender, NewChipUpdateEventArgs e) { //string RecName = ExtractRecordName(LastRightClickedNode.Text); if (SubChips.ProjectRoot.Length == 0) { SubChips.ProjectRoot = this.ProjectRoot; } string RecName = LastRightClickedNode.Text; if (SubChips.AddSubChipRows(e.XMLFileName, e.SampleFileName, e.ChipName, RecName) == true) { ChipInfo ci = new ChipInfo(); ci.chipname = e.ChipName; ci.owner = RecName; ci.chipid = e.ChipID; ci.xmlfilename = e.XMLFileName; ci.samplelistfilename = e.SampleFileName; ci.invlocalhandling = e.InvHandling; Chips.AddNewChip(ci); } }
public void place_bet_on_free_position(Chips chips_wagered) { if (status.can_accept_bet) { if (_playing_positions.has_free_position_for_bet()) { if (player.can_afford_to_bet(chips_wagered)) { player.decrease_pot_by(chips_wagered); _playing_positions.place_bet_on_free_position(chips_wagered, this); } else { throw new NotEnoughFundsException("You will need to cash in to place a bet."); } } else { throw new IllegalMoveException("There are no more free positions to place a bet."); } if (!_playing_positions.has_free_position_for_bet()) { change_status_to(TableStatus.full_table); } } }
// Start is called before the first frame update void Start() { StartCoroutine(SetMoves()); //MoveId1 = Random.Range(1, 6); //MoveId2 = Random.Range(6, 11); //MoveId3 = Random.Range(11, 16); //MoveId4 = Random.Range(16, 21); name = "The Player"; // es = Enemy.GetComponent<EnemyScr>(); //we are going to want to start the player off with two random moves, one to attack, one to defend Stuntime = -1; Muck = -1; IsCharacterTurn = true; StartAtk = 10; StartDef = 10; StartLuck = 10; AtkText.text = "Atk X " + Atk.ToString(); DefText.text = "Def X " + Def.ToString(); LuckText.text = "Luck X " + Luck.ToString(); LvlText.text = "Lvl X " + Lvl.ToString(); ChipsText.text = "Chips X " + Chips.ToString(); // MoveId1 = 0; //id for first move // MoveId2 = 0; //id for second move // MoveId3 = 0; //id for third move // MoveId4 = 0; //id for fourth move }
private void CreateEmptyProject(string pp, string projectname) { try { // Try to create the directory. Directory.CreateDirectory(pp); Directory.CreateDirectory(pp + "\\Data"); Directory.CreateDirectory(pp + "\\Info"); Directory.CreateDirectory(pp + "\\XML"); DataSet ds = new DataSet(); ds.DataSetName = "ProjectData"; ds.Tables.Add(Project.GetProjects().Copy()); ds.Tables.Add(Records.GetRecords().Copy()); ds.Tables.Add(Chips.GetChips().Copy()); ds.Tables.Add(SubChips.GetSubChips().Copy()); ds.WriteXml(pp + "\\" + projectname + ".proj"); } catch (Exception ex) { // } finally { } }
private Chip FindChip(Guid id) { if (!ChipDict.ContainsKey(id)) { ChipDict[id] = Chips.Find(x => x.ID == id); } return(ChipDict[id]); }
public Hand create_players_hand_with(Chips chips_wagered, BlackJackTable black_jack_table, string hand_letter) { var players_hand = new PlayersHand(chips_wagered, black_jack_table, hand_letter); players_hand.mark_as_active(); return(players_hand); }
public Builder AddChips(IEnumerable <ChipModel> models) { foreach (ChipModel model in models) { Chips.Add(model); } return(this); }
void UpdateResultCountChips(HashSet <Medicine> ts) { panel2.Children.Clear(); Chips chip = new Chips((Color)ColorConverter.ConvertFromString("#FFFFEB21"), ts.Count.ToString()); chip.Width = 40; panel2.Children.Add(chip); }
private void UpdateTreeView() { tv_tree.Nodes.Clear(); tv_tree.ImageList = imageList1; //Add projects to treeview foreach (DataRow drp in Project.GetProjects().Rows) { NodeProj np = new NodeProj(); tv_tree.Nodes.Add(np.Node); // set text after adding it to treeview to prevent truncation bug np.Node.Text = /* "Project - " + */ drp["ProjectName"].ToString() /* + " - " + drp["ProjectOwner"].ToString()*/; np.Node.ImageIndex = 0; np.Node.SelectedImageIndex = 0; np.Node.ContextMenuStrip.ItemClicked += new ToolStripItemClickedEventHandler(ProjNodeMenu_ItemClicked); string owner; foreach (DataRow drr in Records.GetRecords().Rows) { //get the owner of the record //owner = this.ExtractProjectName(drr["Owner"].ToString()); owner = drr["Owner"].ToString(); if (owner == drp["ProjectName"].ToString()) { NodeRec nr = new NodeRec(); np.Node.Nodes.Add(nr.Node); // set text after adding it to treeview to prevent truncation bug nr.Node.Text = /* "Record - " +*/ drr["RecordName"].ToString(); nr.Node.ImageIndex = 1; nr.Node.SelectedImageIndex = 1; nr.Node.ContextMenuStrip.ItemClicked += new ToolStripItemClickedEventHandler(RecNodeMenu_ItemClicked); foreach (DataRow drc in Chips.GetChips().Rows) { //owner = this.ExtractRecordName(drc["Owner"].ToString()); owner = drc["Owner"].ToString(); if (owner == drr["RecordName"].ToString()) { NodeChip nc = new NodeChip(); nr.Node.Nodes.Add(nc.Node); // set text after adding it to treeview to prevent truncation bug nc.Node.Text = /*"Chip - " +*/ drc["ChipName"].ToString(); nc.Node.ImageIndex = 2; nc.Node.SelectedImageIndex = 2; nc.Node.ContextMenuStrip.ItemClicked += new ToolStripItemClickedEventHandler(ChipNodeMenu_ItemClicked); } } } } } tv_tree.ExpandAll(); }
public void Give(ref Bot low, ref Bot high) { low.Assign(Chips.First()); high.Assign(Chips.Last()); Chips.Clear(); Chips.Add(int.MaxValue); Chips.Add(int.MaxValue); }
public void ChipsTest_Consume() { decimal price = 1.00M; string item = "Chips"; Chips testItem = new Chips(price, item); Assert.AreEqual("Crunch, Crunch, YUM!", testItem.Consume()); }
public ActionResult EditChips(int?id, Chips chips) { if (id != null) { new Chips_SQL().EditChips(id, chips); } return(View("Index")); }
protected int AddChip(Chip chip) { Chips.Add(chip); if (!WireDict.ContainsKey(chip.ID)) { WireDict.Add(chip.ID, new List <Wire>()); } return(Chips.Count - 1); }
/// <summary> /// Called by the table to play insurance bets. This calls DecideInsurance(), implemented in child classes. /// </summary> /// <returns>Returns a ChipStack with an insurance bet, otherwise null.</returns> public ChipStack PlayInsurance() { if (DecideInsurance()) { ChipStack insurance = Chips.RemoveChips((int)(Hands[0].Bet.Value * 0.5)); return(insurance); } return(null); }
public void Deliver() { if (Chips.Min(x => x) == 17 && Chips.Max(x => x) == 61) { Console.WriteLine($"Bot {Id} is comparing chips 17 and 61"); } LowReceiver.Receive(Chips.Min(x => x)); HighReceiver.Receive(Chips.Max(x => x)); }
public void ChipsHappinessTest() { IFood food = new Chips(); double expected = 105; double startingHappiness = 100; double happiness = food.CalculateHappiness(startingHappiness); Assert.AreEqual(happiness, expected); }
public void newTournament() { int amountToStart = 100000; foreach (PlayerImplementation player in playersImplementation.players) { Chips.Add(player.Id, 100000); ExecuteEvents.Execute <PlayerHandler> (player.PlayerInstance.gameObject, null, (x, y) => x.editChipsText(amountToStart)); } }
public void ChipsTest_Constructor() { decimal price = 1.00M; string item = "Chips"; Chips testItem = new Chips(price, item); Assert.AreEqual(item, testItem.Name); Assert.AreEqual(price, testItem.Price); }
protected Chip AddChipIndexed(Chip chip) { Chips.Add(chip); if (!WireDict.ContainsKey(chip.ID)) { WireDict.Add(chip.ID, new List <Wire>()); } chip.index = Chips.Count - 1; return(chip); }
public InBetween(Table table) : base(table) { _chips = Table.GetBagItem("TablePot", () => new Chips()); _decks = Table.GetBagItem("TableDecks", () => new List <Deck>() { new Deck() }); if (Deck.Count < 3) { _decks.Add(new Deck()); } var playerBags = Table.GetBagItem("PlayerBags", () => Table.Players.ToDictionary( p => p, p => new InBetweenPlayerBag() )); PlayerHands = new List <InBetweenPlayerHand>(playerBags.Select(kvp => new InBetweenPlayerHand(kvp.Key, kvp.Value))); // initial pot if (Pot == 0) { foreach (var playerHand in PlayerHands) { if (playerHand.ChipsBalance <= 3 * MIN_BET_AMOUNT) { playerHand.ChipsPurchased += LOT_AMOUNT; playerHand.ChipsBalance += LOT_AMOUNT; Bank += LOT_AMOUNT; } playerHand.ChipsBalance -= MIN_BET_AMOUNT; Pot += MIN_BET_AMOUNT; } } // first game of series if (Table.ActivePlayer == null) { Table.SetNextPlayer(); } else { if (IsEliminated(Table.ActivePlayer)) { Table.SetNextPlayer(); } } // deal active hand ActiveHand = PlayerHands.First(ph => ph.Player == Table.ActivePlayer); ActiveHand.Cards.Add(Deck.DealExposed()); ActiveHand.Cards.Add(Deck.DealExposed()); }