/// <summary> /// 服务员叫可乐时,委托事件才会触发 /// </summary> public bool WaitCola(string food) { if (food == "可乐") { temporaryText.text = "这里,我要的可乐"; ChinarDelegate.Move(gameObject); StopCoroutine(ClearText()); StartCoroutine(ClearText()); return(true); } return(false); }
/// <summary> /// 服务员叫汉堡时,委托事件才会触发 /// </summary> public bool WaitHamburger(string food) { if (food == "汉堡") { temporaryText.text = "这里,我要汉堡"; ChinarDelegate.Move(gameObject); iTween.MoveTo(GameObject.Find("Hamburger(Clone)"), iTween.Hash("oncomplete", "DestroyHamburger", "oncompletetarget", gameObject, "time", .7f, "x", -13.38, "y", 2.8f, "easetype", iTween.EaseType.easeOutCubic, "delay", 2.4f)); iTween.ScaleTo(GameObject.Find("Hamburger(Clone)"), iTween.Hash("time", .7f, "scale", new Vector3(0, 0, 0), "easetype", iTween.EaseType.easeOutCubic, "delay", 2.4f)); StopCoroutine(ClearText()); StartCoroutine(ClearText()); return(true); } return(false); }