void Start() { Stats = this.gameObject.GetComponent <TowerStats>(); ChemTrailScript = ChemTrail.GetComponent <ChimicalTrail>(); InvokeRepeating("UpdateTarget", 0f, 0.1f); //ChemTrailScript.OverTimeDMG = DMGOverTime / 2f; }
public void Shoot(ChimicalTrail ChemTrail) { Physic = Random.Range(MinDmg, MaxDmg); Fire = Physic * FireParcent; Water = Physic * WaterParcent; Air = Physic * AirParcent; Earth = Physic * EarthParcent; ChemTrail.Seek(Physic, Fire, Water, Air, Earth, AOEradius); }
void Start() { ChemTrailScript = ChemTrail.GetComponent <ChimicalTrail>(); }