public override void OnEnter()
        {
            PriorityIndex.Clear();
            Children.Clear();
            Children.AddRange(Childs.ToArray());
            RandList.Clear();
            PriorityList = new List <int>();
            RepeatIntFieldDesigner repeatIntField = Node["Priority"].Field as RepeatIntFieldDesigner;
            List <int>             tempList       = repeatIntField.Value;

            if (Childs.Count == 1)
            {
                Status = DebugNodeStatus.Error;
                return;
            }

            if (tempList.Count != Childs.Count)
            {
                Status = DebugNodeStatus.Error;
                return;
            }

            PriorityList.AddRange(tempList.ToArray());

            RateSortChildren();
        }
Example #2
0
        public override void OnEnter()
        {
            Children.Clear();
            Children.AddRange(Childs.ToArray());
            Random random = new Random();

            //打乱子节点
            int count = Children.Count;

            for (int index = 0; index < count; index++)
            {
                int       randIndex = random.Next(index, count);
                DebugNode node      = Children[randIndex];
                Children[randIndex] = Children[index];
                Children[index]     = node;
            }
        }