public void PropertyPostResult_SetValue_ShouldSetTextBoxPostResult(string expectedResult) { //Arrange var childrensGameView = new ChildrensGameView(); //Act childrensGameView.PostResult = expectedResult; //Assert Assert.IsTrue(childrensGameView.PostResult == expectedResult); }
public void PropertyEliminatedSequence_SetValue_ShouldSetRichTextBoxEliminatedSequence(string expectedResult) { //Arrange var childrensGameView = new ChildrensGameView(); //Act childrensGameView.EliminatedSequence = expectedResult; //Assert Assert.IsTrue(childrensGameView.EliminatedSequence == expectedResult); }
public void PropertyWinner_SetValue_ShouldSetLabelWinnerText(string expectedResult) { //Arrange var childrensGameView = new ChildrensGameView(); //Act childrensGameView.Winner = expectedResult; //Assert Assert.IsTrue(childrensGameView.Winner == expectedResult); }
public void PropertyEliminateEach_SetValue_ShouldSetNumericUpAndDownEliminateEach(string expectedResult) { //Arrange var childrensGameView = new ChildrensGameView(); var expectedResultDecimal = Convert.ToDecimal(expectedResult); //Act childrensGameView.EliminateEach = expectedResultDecimal; //Assert Assert.IsTrue(childrensGameView.EliminateEach == expectedResultDecimal); }
public void PropertyNumberOfChildren_SetValue_ShouldSetNumericUpAndDownNumberOfChildren(string expectedResult) { //Arrange var childrensGameView = new ChildrensGameView(); var expectedResultDecimal = Convert.ToDecimal(expectedResult); //Act childrensGameView.NumberOfChildren = expectedResultDecimal; //Assert Assert.IsTrue(childrensGameView.NumberOfChildren == expectedResultDecimal); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); //Initialise view var view = new ChildrensGameView(); //Intialise repository IGameRepository repository = new GameRestRepository(Properties.Settings.Default.GameParameterAPIAddress); //Initialise game manager IChildrensGameManager gameManager = new ChildrensGameManager(); //Initialise presenter var presenter = new ChildrensGamePresenter(view, repository, gameManager); Application.Run(view); }