Example #1
0
        // should take in playerID as well so only player spawns a character
        public void OnClickedLoadCharacterButton(Entity player, Entity ui, int arrayIndex, ButtonType buttonType)
        {
            var playerSlots = saveSystem.GetPlayerSlots();

            if (arrayIndex < playerSlots.Length)
            {
                var playerToLoad = int.Parse(playerSlots[arrayIndex]);
                //Debug.LogError("Clicked Character ID:[" + playerToLoad + "]:: with button " + buttonType + " with slots " + playerSlots.Length);
                // clear menu
                // open player menu
                if (buttonType == ButtonType.ButtonA)
                {
                    Clear();
                    LoadPlayer(player, playerToLoad, 0);
                }
                // todo: add a confirm ui
                else if (buttonType == ButtonType.ButtonX)
                {
                    //Debug.LogError("X BUTTON PRESSED2");
                    Childrens children = World.EntityManager.GetComponentData <Childrens>(ui);
                    children.DestroyEntity(World.EntityManager, arrayIndex);
                    World.EntityManager.SetComponentData(ui, children);
                    saveSystem.DeletePlayer(playerToLoad);
                    var panelUI = World.EntityManager.GetComponentData <GridUI>(ui);
                    panelUI.dirty = 1;
                    World.EntityManager.SetComponentData(ui, panelUI);
                }
            }
            // new
            else if (arrayIndex == playerSlots.Length)
            {
                //Debug.LogError("Spawning new Character.");
                // start new game
                //string characterName = saveManager.GetPlayerSlots()[arrayIndex - 1];
                //Debug.LogError("Starting New Character!");
                // spawn a character randomly in main menu map
                // zoom into it with camera
                Clear();
                foreach (Entity entity in playerSpawnSystem.controllers.Values)
                {
                    // spawn new character
                    // camera to zoom next to character
                    SpawnUI(EntityManager, entity, "ClassChoice");
                }
            }
            else if (arrayIndex == playerSlots.Length + 1)
            {
                //Debug.LogError("Returning to prior menu.");
                //Debug.LogError("Returning to LoadGame.");
                Clear();
                foreach (Entity entity in playerSpawnSystem.controllers.Values)
                {
                    SpawnUI(EntityManager, entity, "LoadGame");
                }
            }
            // load character
            else
            {
                Debug.LogError("RANDOM ERROR?A>SDAWAW? " + playerSlots.Length);
            }
        }