public override void OnInspectorGUI()
 {
     base.OnInspectorGUI();
     if (GUILayout.Button("更新孩子节点"))
     {
         list = new List <Children>();
         ChildrenHelper childrenHelper = (ChildrenHelper)target;
         GetChildren(childrenHelper.gameObject);
         childrenHelper.list = list;
     }
 }
 static int GetHieChild(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         ChildrenHelper         obj  = (ChildrenHelper)ToLua.CheckObject(L, 1, typeof(ChildrenHelper));
         string                 arg0 = ToLua.CheckString(L, 2);
         UnityEngine.GameObject o    = obj.GetHieChild(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int get_dic(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ChildrenHelper obj = (ChildrenHelper)o;
            System.Collections.Generic.Dictionary <string, UnityEngine.GameObject> ret = obj.dic;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index dic on a nil value" : e.Message));
        }
    }
    static int get_list(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ChildrenHelper obj = (ChildrenHelper)o;
            System.Collections.Generic.List <Children> ret = obj.list;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index list on a nil value" : e.Message));
        }
    }
    static int set_dic(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ChildrenHelper obj = (ChildrenHelper)o;
            System.Collections.Generic.Dictionary <string, UnityEngine.GameObject> arg0 = (System.Collections.Generic.Dictionary <string, UnityEngine.GameObject>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary <string, UnityEngine.GameObject>));
            obj.dic = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index dic on a nil value" : e.Message));
        }
    }
    static int set_list(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ChildrenHelper obj = (ChildrenHelper)o;
            System.Collections.Generic.List <Children> arg0 = (System.Collections.Generic.List <Children>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <Children>));
            obj.list = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index list on a nil value" : e.Message));
        }
    }