private void Update() { if (!_Enter) { if (_Last_Chest != null) { _Last_Chest.Move(C_V2(_Point_OUT.transform.position), _Speed); } if (_List_Chest.Count < 4) { CreateChest(); } } else { if (_Last_Chest != null) { _Last_Chest.Move(C_V2(_Point_IN.transform.position), _Speed); } Chest_Conv BUF = _List_Chest.Find(A => A._Is_MoveEnd(C_V2(_Point_IN.transform.position))); if (BUF != null) { DeleteChest(BUF.Obj); S_A_GameRoom.GetInstance().DestroyChest(BUF.Obj); if (_List_Chest.Count == 0) { _Last_Chest = null; } } } if (_Last_Chest != null) { if (_Enter) { _Mesh.material.SetFloat("_ScrollYSpeed", -_Speed * KOF_SP_CON); } else { _Mesh.material.SetFloat("_ScrollYSpeed", _Speed * KOF_SP_CON); } } else { _Mesh.material.SetFloat("_ScrollYSpeed", 0); } }
public void Move(Vector2 Point_OUT_, float Speed_) { float Dis2 = Vector2.Distance(C_V2(Obj.transform.position), Point_OUT_); Obj._Enable = Dis2 < 0.05f; if (Parens == null) { Vector2 VEC = Point_OUT_ - C_V2(Obj.transform.position); if (VEC.magnitude > 0.025f) { Obj.transform.Translate(C_V3(VEC.normalized) * Speed_ * 0.02f, Space.World); } return; } float Dis = Vector2.Distance(C_V2(Obj.transform.position), C_V2(Parens.Obj.transform.position)); if (Dis > (Parens.Obj.Container_Size + Obj.Container_Size) * 0.5f) { Vector2 VEC = Point_OUT_ - C_V2(Obj.transform.position); Obj.transform.Translate(C_V3(VEC.normalized) * Speed_ * 0.02f, Space.World); } Parens.Move(Point_OUT_, Speed_); }