public override void ProcessTriggers(TriggersSet triggersSet) { base.ProcessTriggers(triggersSet); if (DepositAll.JustPressed) { ChestUI.DepositAll(); } if (LootAll.JustPressed) { ChestUI.LootAll(); } if (QuickStack.JustPressed) { player.QuickStackAllChests(); ChestUI.QuickStack(); } if (Restock.JustPressed) { ChestUI.Restock(); } if (SortChest.JustPressed) { ItemSorting.SortChest(); } if (SortInventory.JustPressed) { ItemSorting.SortInventory(); } }