void IsCheckOrEndGame(Chessman referencedChessman) { bool friendsHaveValidMoves = referencedChessman.EnemyKing.FriendsHaveValidMoves(); if (referencedChessman.ThreatForEnemyKing(board.GetCells())) { if (!friendsHaveValidMoves) { board.EndGame(referencedChessman.isWhite); } // TODO: Visuals. else { Debug.Log("Check."); } } // Draw: No valid moves and no Check. else if (!friendsHaveValidMoves) { Debug.Log("Draw"); board.EndGame(null); } }