// Finds and glows piece and tile at a given position
    private static void FindAndGlow(int row, int col)
    {
        GameObject foundTile;

        foundTile = chessboardManager.FindTile(row, col);
        if (foundTile != null)
        {
            foundTile.GetComponent <TileIAction>().SetGlow(true);
        }

        GameObject foundPiece;

        foundPiece = chessboardManager.FindPiece(row, col);
        if (foundPiece != null)
        {
            foundPiece.GetComponent <ChessPieceIAction>().SetGlow(true);
        }
    }