public void PieceIsThreatenedByPawnsReturnsFalseIfBlackPawnIntersectsBlackPiece() { chessboard = ChessboardProvider.GetChessboardClassicWithNoPieces(); var blackPawnPosition = new Position(2, 2); var blackPawnPosition2 = new Position(blackPawnPosition.Row - 1, blackPawnPosition.Column - 1); chessboard[blackPawnPosition].Piece = new Pawn(PieceColor.Black); chessboard[blackPawnPosition2].Piece = new Pawn(PieceColor.Black); var threatened = chessboard.PieceIsThreatenedByPawns(blackPawnPosition); Assert.IsFalse(threatened); }
public void PieceIsThreatenedByPawnsReturnsFalseIfWhitePawnIntersectsWhitePiece() { chessboard = ChessboardProvider.GetChessboardClassicWithNoPieces(); var whitePawnPosition = new Position(2, 2); var whitePawnPosition2 = new Position(whitePawnPosition.Row + 1, whitePawnPosition.Column - 1); chessboard[whitePawnPosition].Piece = new Pawn(PieceColor.White); chessboard[whitePawnPosition2].Piece = new Pawn(PieceColor.White); var threatened = chessboard.PieceIsThreatenedByPawns(whitePawnPosition); Assert.IsFalse(threatened); }