/// <summary>
        /// ChessBoardStatic
        /// </summary>
        /// <param name="aChessBoardBox"></param>
        /// <returns></returns>
        public ChessBoard(ChessBoardImageGenerator aChessBoardImageGenerator, PictureBox aPictureBox)
        {
            chessBoardImageGenerator = aChessBoardImageGenerator;

            if (aPictureBox.Handle == null)
            {
                throw new Exception("Bad PictureBox");
            }

            chessBoardBox = aPictureBox;

            squareList = new ArrayList();
            whitePieceList = new ArrayList();
            blackPieceList = new ArrayList();

            chessPieceFactory = new ChessPieceFactory();
            squareFactory = new ChessSquareFactory();
            squareLocator = new ChessSquareLocator();

            chessBoardInitializer = new ChessBoardInitializer(this,
                squareList, whitePieceList, blackPieceList, squareFactory, chessPieceFactory, squareLocator);

            chessBoardInitializer.Initialize();
            chessBoardBox.Paint += new PaintEventHandler(paint);

            chessLocationCalculatorFactory = new ChessLocationCalculatorFactory(this);
        }
        /// <summary>
        /// ChessBoardInitializer Constructor
        /// </summary>
        /// <param name="aChessBoard"></param>
        /// <param name="aChessFENString"></param>
        /// <param name="aSquareList"></param>
        /// <param name="aWhitePieceList"></param>
        /// <param name="aBlackPieceList"></param>
        /// <param name="aSquareFactory"></param>
        /// <param name="aPieceFactory"></param>
        /// <param name="aSquareLocator"></param>
        public ChessBoardInitializer(ChessBoard aChessBoard,
            ArrayList aSquareList, ArrayList aWhitePieceList, ArrayList aBlackPieceList,
            ChessSquareFactory aSquareFactory, ChessPieceFactory aPieceFactory,
            ChessSquareLocator aSquareLocator)
        {
            chessBoard = aChessBoard;

            squareList = aSquareList;
            whitePieceList = aWhitePieceList;
            blackPieceList = aBlackPieceList;

            squareFactory = aSquareFactory;
            pieceFactory = aPieceFactory;
            squareLocator = aSquareLocator;
        }