private void StartClient() { _chessNetworker = new ChessNetworker(ChessNetworker.NetworkerType.Client, gameObject); _chessNetworker.ServerMoveReceived += OnServerMoveReceived; _board.OnPieceMove += BoardOnOnPieceMove; }
private void StartServer() { _chessNetworker = new ChessNetworker(ChessNetworker.NetworkerType.Server, gameObject); _chessNetworker.ClientMoveReceived += OnClientMoveReceived; }