public ChessPlayerWithPublicConstructor(string firstName, string lastName, int age, ChessLevel chessLevel, ChessPlayerWithPublicConstructor favoriteOpponent = null, ChessClub currentClub = null, IEnumerable <ChessClub> formerClubs = null) : base(firstName, lastName, age) { ChessLevel = chessLevel; FavoriteOpponent = favoriteOpponent; CurrentClub = currentClub; FormerClubs = formerClubs; }
public void SetPlayerLevel(ChessLevel level) { playerLevel = level; PhotonNetwork.LocalPlayer.SetCustomProperties(new ExitGames.Client.Photon.Hashtable() { { LEVEL, level } }); }