public void TryDropCurrentChessToGrid(ChessBoardCube chessBoardCube) { if (currentPickChess == null) { Debug.LogWarning("The player hasn't picked up any chess"); return; } if (ChessBoard.instance.board[chessBoardCube.colNum, chessBoardCube.rowNum] != null) { Debug.LogWarning( $"There is already chess at the position ({chessBoardCube.colNum}, {chessBoardCube.rowNum}"); return; } ChessBoard.instance.board[chessBoardCube.colNum, chessBoardCube.rowNum] = currentPickChess; ChessBoard.instance.RefreshBoard(); currentPickChess = null; if (ChessBoard.instance.CheckVictoryCondition(ChessBoard.instance.board) == ChessType.White) { print("Player Win"); GameOverText.instance.ActivateText(ChessType.White); return; } TurnManager.instance.currentState = TurnManager.State.PlayerPickForAI; TurnManager.instance.currentState = TurnManager.State.PlayerPickForAI; }
public bool PlayChess(Vector2Int _inputPos, ChessType _chess, GameObject _go) { GridArray[_inputPos.x, _inputPos.y] = _chess; ChessInfo info = new ChessInfo(_inputPos, _chess, _go); chessInfoStack.Push(info); MainGameManager.Instance.MainUIManager.SetRetractButton(); return(CheckWineer(_inputPos, _chess)); }
public void OnClickReady() { tp_Ready = Instantiate(GMReady); BtnReady.SetActive(false); Team team = ChessGameManager.Instance.GetTeamMyself(); List <ChessInfo> list = new List <ChessInfo>(); foreach (var item in team.chess) { ChessInfo ci = new ChessInfo(); ci.chess = (int)item.type; ci.pos = item.Pos; list.Add(ci); } Ready ready = new Ready(list); NetWorkManagement.Instance.SendProtobufCmd((int)Stype.game_server, (int)Cmd.eReady, ready); tp_Ready.SetActive(true); }