private ChessGameValidationResult FindGameForContext(HttpContext httpContext) { Player player = PlayerController.GetLoggedInPlayer(httpContext); ChessGameManager gameManager = new ChessGameManager(player); ChessGameValidationResult validationResult = gameManager.FindGame(); return(validationResult); }
protected void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } }
public ChessBoard(int x, int y, ChessGameManager chessGameManager) { this.chessGameManager = chessGameManager; sizex = x; sizey = y; chessFields = new ChessField[sizex, sizey]; for (int i = 0; i < sizex; i++) { for (int j = 0; j < sizey; j++) { chessFields[i, j] = new ChessField(i, j); } } }
public ChessBoard(ChessGameManager chessGameManager) { this.chessGameManager = chessGameManager; sizex = 8; sizey = 8; // creates the standardchessboardwith all pieces; chessFields = new ChessField[8, 8]; for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { chessFields[i, j] = new ChessField(i, j); } } ChessAgent playerAgent = RegisterAgent("Player", Color.white); ChessAgent computerAgent = RegisterAgent("Computergegner", Color.black); // register pawns: for (int i = 0; i < 8; i++) { playerAgent.RegisterPiece(ChessPiece.PieceType.PAWN, new Pos2D(i, 1)); computerAgent.RegisterPiece(ChessPiece.PieceType.PAWN, new Pos2D(i, 6)); } playerAgent.RegisterPiece(ChessPiece.PieceType.ROOK, new Pos2D(0, 0)); playerAgent.RegisterPiece(ChessPiece.PieceType.ROOK, new Pos2D(7, 0)); playerAgent.RegisterPiece(ChessPiece.PieceType.KNIGHT, new Pos2D(1, 0)); playerAgent.RegisterPiece(ChessPiece.PieceType.KNIGHT, new Pos2D(6, 0)); playerAgent.RegisterPiece(ChessPiece.PieceType.BISHOP, new Pos2D(2, 0)); playerAgent.RegisterPiece(ChessPiece.PieceType.BISHOP, new Pos2D(5, 0)); playerAgent.RegisterPiece(ChessPiece.PieceType.QUEEN, new Pos2D(3, 0)); playerAgent.RegisterPiece(ChessPiece.PieceType.KING, new Pos2D(4, 0)); computerAgent.RegisterPiece(ChessPiece.PieceType.ROOK, new Pos2D(0, 7)); computerAgent.RegisterPiece(ChessPiece.PieceType.ROOK, new Pos2D(7, 7)); computerAgent.RegisterPiece(ChessPiece.PieceType.KNIGHT, new Pos2D(1, 7)); computerAgent.RegisterPiece(ChessPiece.PieceType.KNIGHT, new Pos2D(6, 7)); computerAgent.RegisterPiece(ChessPiece.PieceType.BISHOP, new Pos2D(2, 7)); computerAgent.RegisterPiece(ChessPiece.PieceType.BISHOP, new Pos2D(5, 7)); computerAgent.RegisterPiece(ChessPiece.PieceType.QUEEN, new Pos2D(3, 7)); computerAgent.RegisterPiece(ChessPiece.PieceType.KING, new Pos2D(4, 7)); }