// Use this for initialization void Start() { GameObject mng = GameObject.Find("SceneControl"); _HAND = mng.GetComponent<HandEmulator>(); _PC = mng.GetComponent<ChemistryControl>(); NextQuest(); }
void Start() { // foreach(GameObject rb in activeObjects){ // rb.GetComponent<Rigidbody>().isKinematic = true; //} _PC = GetComponent<ChemistryControl>(); _PAGE = _PC.activePage; }