Example #1
0
 public CheckinEvent(string area, CheckinDirection direction, string timestamp, long locationid, bool working, string comment)
     : base(area, direction, timestamp)
 {
     Locationid = locationid;
     Working    = working;
     Comment    = comment;
 }
Example #2
0
        public CheckinStats Calculate()
        {
            TimeSpan workingTime = TimeSpan.Zero;

            byte teleportsCount = 0; //working wrong for now as its not clear how GLOT counts it

            CheckinDirection previousDirection = CheckinDirection.Out;
            DateTime         previousTime      = DateTime.MinValue;
            string           previousLocation  = null; //cannot use locationId because of GLOT bug

            CheckinEvents.RemoveAll(x => x.Working == false);
            TimeSpan lostTeleportTime = TimeSpan.Zero;

            foreach (var checkinEvent in CheckinEvents)
            {
                if (checkinEvent.Direction == CheckinDirection.In)
                {
                    if (previousDirection == CheckinDirection.In)
                    {
                        lostTeleportTime += checkinEvent.TimeStamp - previousTime;
                    }
                    previousTime      = checkinEvent.TimeStamp;
                    previousLocation  = checkinEvent.Area;
                    previousDirection = CheckinDirection.In;
                    continue;
                }

                if (checkinEvent.Direction == CheckinDirection.Out)
                {
                    if (previousDirection == CheckinDirection.In && checkinEvent.Area == previousLocation)
                    {
                        previousDirection = CheckinDirection.Out;
                        workingTime      += checkinEvent.TimeStamp - previousTime;
                        previousTime      = checkinEvent.TimeStamp;
                        continue;
                    }

                    if (previousDirection == CheckinDirection.Out && checkinEvent.Area == previousLocation &&
                        (checkinEvent.TimeStamp - previousTime).TotalSeconds < 10)                                              //GLOT doesn't count 2 outs from same location if they are close in time(?)
                    {
                        previousDirection = CheckinDirection.Out;
                        continue;
                    }

                    if (previousDirection == CheckinDirection.Out && previousTime != DateTime.MinValue)
                    {
                        lostTeleportTime += checkinEvent.TimeStamp - previousTime;
                    }

                    previousDirection = CheckinDirection.Out;
                }
            }

            return(new CheckinStats(workingTime, teleportsCount, lostTeleportTime, CheckinEvents.FirstOrDefault()?.TimeStamp));
        }
Example #3
0
 public CheckinBase(string area, CheckinDirection direction, string timestamp)
 {
     Area      = area;
     Direction = direction;
     Timestamp = timestamp;
 }
Example #4
0
 public CheckinDetails(string area, TimeSpan secondsAgo, CheckinDirection direction, string timestamp) : base(area, direction, timestamp)
 {
     SecondsAgo = secondsAgo;
 }
        public CheckinStats Calculate()
        {
            CheckinDetails lastCheckin = null;

            var lastCheckinEvent = CheckinEvents.Where(e => string.IsNullOrEmpty(e.Comment))
                                   .OrderByDescending(e => e.TimeStamp)
                                   .FirstOrDefault();

            if (lastCheckinEvent != null)
            {
                lastCheckin = new CheckinDetails(
                    area: lastCheckinEvent.Area,
                    secondsAgo: DateTime.UtcNow.AddHours(2) - lastCheckinEvent.TimeStamp,
                    direction: lastCheckinEvent.Direction,
                    timestamp: lastCheckinEvent.Timestamp
                    );
            }

            TimeSpan workingTime = TimeSpan.Zero;

            byte teleportsCount = 0; //working wrong for now as its not clear how GLOT counts it

            CheckinDirection previousDirection = CheckinDirection.Out;
            DateTime         previousTime      = DateTime.MinValue;
            string           previousLocation  = null; //cannot use locationId because of GLOT bug

            CheckinEvents.RemoveAll(x => x.Working == false);
            TimeSpan lostTeleportTime = TimeSpan.Zero;

            foreach (var checkinEvent in CheckinEvents)
            {
                if (checkinEvent.Direction == CheckinDirection.In)
                {
                    if (previousDirection == CheckinDirection.In)
                    {
                        lostTeleportTime += checkinEvent.TimeStamp - previousTime;
                    }
                    previousTime      = checkinEvent.TimeStamp;
                    previousLocation  = checkinEvent.Area;
                    previousDirection = CheckinDirection.In;
                    continue;
                }

                if (checkinEvent.Direction == CheckinDirection.Out)
                {
                    if (previousDirection == CheckinDirection.In && checkinEvent.Area == previousLocation)
                    {
                        previousDirection = CheckinDirection.Out;
                        workingTime      += checkinEvent.TimeStamp - previousTime;
                        previousTime      = checkinEvent.TimeStamp;
                        continue;
                    }

                    if (previousDirection == CheckinDirection.Out && checkinEvent.Area == previousLocation &&
                        (checkinEvent.TimeStamp - previousTime).TotalSeconds < 10)                                              //GLOT doesn't count 2 outs from same location if they are close in time(?)
                    {
                        previousDirection = CheckinDirection.Out;
                        continue;
                    }

                    if (previousDirection == CheckinDirection.Out && previousTime != DateTime.MinValue)
                    {
                        lostTeleportTime += checkinEvent.TimeStamp - previousTime;
                    }

                    previousDirection = CheckinDirection.Out;
                }
            }

            return(new CheckinStats(workingTime, teleportsCount, lostTeleportTime, CheckinEvents.FirstOrDefault()?.TimeStamp, lastCheckin));
        }