Example #1
0
 void Start()
 {
     igameState = gameObject.AddComponent <CheckerBoard>();
     igameState.GenerateBoard(blackPiecePrefab, whitePiecePrefab);
     igameState.isWhiteTurn  = true;
     igameState.forcedPieces = new List <Piece>();
     // test = gameObject.AddComponent<Node>();
     // test.GetCurrentCheckerBoard(igameState);
     // test.expand();
     aiMove = gameObject.AddComponent <MinimaxAIMove>();
 }