//Scripts void Start() { _scoreController = GameObject.Find("ScoreController"); _waveScript = _scoreController.GetComponent<CheckWave>(); _startWave = GameObject.Find("WaveButton"); _startWave.GetComponent<Button>().onClick.AddListener(InvokeEnemies); _waveDuration = 10f; }
//Scripts void Start() { _checkIfAlive = GameObject.FindGameObjectsWithTag("Enemy"); _scoreController = GameObject.Find("ScoreController"); _waveScript = _scoreController.GetComponent <CheckWave>(); _startWave = GameObject.Find("WaveButton"); _startWave.GetComponent <Button>().onClick.AddListener(InvokeEnemies); _waveDuration = 10f; }