public bool NoTier1CheckViolationsExist(List <PieceEV> towerPieces, IEntitiesDB entitiesDB)
        {
            /**
             * Extra logic required for EFE case, where top E threatens Commander OR capturing bottom E would alter top E's movement to threaten Commander
             * (Commander is not part of tower)
             *
             * If tower isn't configured as such, no worries
             * If capturing top piece, no worries
             * If capturing bottom piece,
             *      AND top E would threaten Commander as a result, deny bottom capture
             */
            TurnEV  currentTurn = turnService.GetCurrentTurnEV(entitiesDB);
            PieceEV commander   = pieceFindService.FindCommander(currentTurn.TurnPlayer.PlayerColor, entitiesDB);

            return(!IsTowerEFEOrFEE(towerPieces, currentTurn.TurnPlayer.PlayerColor) ||
                   !checkService.DoesLowerTierThreatenCommander(
                       commander, towerPieces[towerPieces.Count - 1], towerPieces[towerPieces.Count - 2], towerPieces, entitiesDB));
        }