private BinaryWriter writer; // facilitates writing to the stream #endregion Fields #region Constructors internal NetPlayer(Socket socket, ChatServerForm serverValue, int newNumber) { connection = socket; server = serverValue; number = newNumber + ".player"; // create NetworkStream object for Socket socketStream = new NetworkStream(connection); // create Streams for reading/writing bytes writer = new BinaryWriter(socketStream); reader = new BinaryReader(socketStream); getBrand += new brandHandler(server.PC.getClientBrand); getCheckResult += new CheckResultHandler(server.PC.CheckUserResult); getBrandplayer += new BrandplayerHandler(server.PC.CheckChowResult); }
internal NetPlayer(Socket socket, ChatServerForm serverValue, int newNumber) { connection = socket; server = serverValue; number = newNumber + ".player"; // create NetworkStream object for Socket socketStream = new NetworkStream(connection); // create Streams for reading/writing bytes writer = new BinaryWriter(socketStream); reader = new BinaryReader(socketStream); getBrand += new brandHandler(server.PC.getClientBrand); getCheckResult += new CheckResultHandler(server.PC.CheckUserResult); getBrandplayer += new BrandplayerHandler(server.PC.CheckChowResult); } // end constructor