private void SendCheckNoviceGuidanceMessage() { CheckNoviceGuidanceC2S message = new CheckNoviceGuidanceC2S(); byte[] data = ProtobufUtils.Serialize(message); NetworkManager.SendRequest(MsgCode.CheckNoviceGuidanceMessage, data); }
public void SendCheckTutorialStage() { CheckNoviceGuidanceC2S message = new CheckNoviceGuidanceC2S(); byte[] stream = ProtobufUtils.Serialize(message); NetworkManager.SendRequest(ServerType.GameServer, MsgCode.CheckNoviceGuidanceMessage, stream); }