private void SendCheckNoviceGuidanceMessage()
        {
            CheckNoviceGuidanceC2S message = new CheckNoviceGuidanceC2S();

            byte[] data = ProtobufUtils.Serialize(message);
            NetworkManager.SendRequest(MsgCode.CheckNoviceGuidanceMessage, data);
        }
        public void SendCheckTutorialStage()
        {
            CheckNoviceGuidanceC2S message = new CheckNoviceGuidanceC2S();

            byte[] stream = ProtobufUtils.Serialize(message);
            NetworkManager.SendRequest(ServerType.GameServer, MsgCode.CheckNoviceGuidanceMessage, stream);
        }