// SteamAPICall_t public CallbackHandle CheckFileSignature(string szFileName /*const char **/, Action <CheckFileSignature_t, bool> CallbackFunction = null /*Action<CheckFileSignature_t, bool>*/) { SteamAPICall_t callback = 0; callback = platform.ISteamUtils_CheckFileSignature(szFileName); if (CallbackFunction == null) { return(null); } return(CheckFileSignature_t.CallResult(steamworks, callback, CallbackFunction)); }
void OnCheckFileSignature(CheckFileSignature_t pCallback, bool bIOFailure) { Debug.Log("[" + CheckFileSignature_t.k_iCallback + " - CheckFileSignature] - " + pCallback.m_eCheckFileSignature); }