private void ExcuteCheckCommand() { if (CheckButtons != null && CheckButtons.Count > 0) { CheckInfo = string.Join(",", CheckButtons.Where(p => p.IsCheck).Select(p => p.Content)); } }
private void ExcuteCheckCommand() { CheckInfo = ""; if (CheckButtons != null && CheckButtons.Count > 0) { var list = CheckButtons.Where(p => p.IsCheck); if (list.Count() > 0) { foreach (var l in list) { CheckInfo += l.Content + ","; } } } }
void ExcuteCheckCommand() { CheckInfo = ""; if (CheckButtons == null || CheckButtons.Count <= 0) { return; } var list = CheckButtons.Where(p => p.IsCheck); if (!list.Any()) { return; } foreach (CompBottonModel l in list) { CheckInfo += l.Content + ","; } }
public void release(GameObject hit) { if (hit.tag == "Button") { var check = new CheckButtons(); check.CheckAllButtonsReleased(hit.gameObject); } else if (hit.tag == "LetterKey") { buttonTime = Time.realtimeSinceStartup; hit.GetComponent<LetterKey>().release(); } else if (hit.tag == "OtherKey") { buttonTime = Time.realtimeSinceStartup; hit.GetComponent<OtherKey>().release(); } else if (hit.tag == "GameButton") { if (hit.name == "Quit") { check.CheckAllButtonsReleased(hit.gameObject); tw.Close (); Application.Quit (); } else if (hit.name == "Main Menu") { hit.GetComponent<MainMenu>().release(); tw.Close (); } if (hit.name == "Replay") { check.CheckAllButtonsReleased(hit.gameObject); tw.Close (); } else if (hit.name == "Continue") hit.GetComponent<Continue>().release(); SAVING = false; } }
private void OnTouchedObject(GameObject hit) { var newCheckButtons = new CheckButtons (); newCheckButtons.PressButton (hit); }
private void OnReleasedObject(GameObject hit) { var newCheckButtons = new CheckButtons (); newCheckButtons.ReleaseButton (hit); }