Example #1
0
 private void ExcuteCheckCommand()
 {
     if (CheckButtons != null && CheckButtons.Count > 0)
     {
         CheckInfo = string.Join(",", CheckButtons.Where(p => p.IsCheck).Select(p => p.Content));
     }
 }
Example #2
0
 private void ExcuteCheckCommand()
 {
     CheckInfo = "";
     if (CheckButtons != null && CheckButtons.Count > 0)
     {
         var list = CheckButtons.Where(p => p.IsCheck);
         if (list.Count() > 0)
         {
             foreach (var l in list)
             {
                 CheckInfo += l.Content + ",";
             }
         }
     }
 }
        void ExcuteCheckCommand()
        {
            CheckInfo = "";
            if (CheckButtons == null || CheckButtons.Count <= 0)
            {
                return;
            }
            var list = CheckButtons.Where(p => p.IsCheck);

            if (!list.Any())
            {
                return;
            }
            foreach (CompBottonModel l in list)
            {
                CheckInfo += l.Content + ",";
            }
        }
 public void release(GameObject hit)
 {
     if (hit.tag == "Button")
     {
         var check = new CheckButtons();
         check.CheckAllButtonsReleased(hit.gameObject);
     }
     else if (hit.tag == "LetterKey")
     {
         buttonTime = Time.realtimeSinceStartup;
         hit.GetComponent<LetterKey>().release();
     }
     else if (hit.tag == "OtherKey")
     {
         buttonTime = Time.realtimeSinceStartup;
         hit.GetComponent<OtherKey>().release();
     }
     else if (hit.tag == "GameButton")
     {
         if (hit.name == "Quit")
         {
             check.CheckAllButtonsReleased(hit.gameObject);
             tw.Close ();
             Application.Quit ();
         }
         else if (hit.name == "Main Menu")
         {
             hit.GetComponent<MainMenu>().release();
             tw.Close ();
         }
         if (hit.name == "Replay")
         {
             check.CheckAllButtonsReleased(hit.gameObject);
             tw.Close ();
         }
         else if (hit.name == "Continue")
             hit.GetComponent<Continue>().release();
         SAVING = false;
     }
 }
Example #5
0
 private void OnTouchedObject(GameObject hit)
 {
     var newCheckButtons = new CheckButtons ();
     newCheckButtons.PressButton (hit);
 }
Example #6
0
 private void OnReleasedObject(GameObject hit)
 {
     var newCheckButtons = new CheckButtons ();
     newCheckButtons.ReleaseButton (hit);
 }