/* * // Decimal // Binary * none = 0, // 00000000 * mainMenu = 1, // 00000001 * preLevel = 2, // 00000010 * level = 4, // 00000100 * postLevel = 8, // 00001000 * gameOver = 16, // 00010000 * all = 0xFFFFFFF // 11111111111111111111111111111111 */ public void RunTest() { switch (_whatTest) { case WhatTest.TestActions: _checkAction.RunTest(_cycles); break; case WhatTest.TestUnityEvents: _checkUnityEvent.RunTest(_cycles); break; case WhatTest.TestEventDelegate: _checkEventDelegate.RunTest(_cycles); break; case WhatTest.all: _checkAction.RunTest(_cycles); _checkUnityEvent.RunTest(_cycles); _checkEventDelegate.RunTest(_cycles); break; } }