private void ShowFPS(string[] param) { GoldViewFps goldViewFps = UnityEngine.Object.FindObjectOfType <GoldViewFps>(); if (goldViewFps != null) { Cheat.AddWatch(goldViewFps, "fps", null); } }
private void testAddwatch(string[] param) { Units[] array = UnityEngine.Object.FindObjectsOfType <Units>(); for (int i = 0; i < array.Length; i++) { if (array[i].moveController != null && array[i].DebugDLog) { Cheat.AddWatch(array[i].moveController, "moveState", array[i].npc_id); } } }